78
« Last post by Raven Tepes on January 05, 2026, 09:45:30 pm »
"Dr. Black only made things worse after the fall of the civilized world. My life's goal is to see the end of his reign and avenge the wrongs he's done to my family."
~ Karasu Darkfire
“Growing up Darkfire meant my mornings began with bruised knuckles and spell circles chalked into stone, and my evenings ended with paint on my fingers and music drifting through open windows. Discipline taught me how to strike and survive; art taught me why I should. Somewhere between kata, incantation, and a child laughing in the garden, I learned that power is sharpest when it knows how to be gentle.”
~ Karasu Darkfire
“Most people see Lucifer Morningstar and think of fire, crowns, and damnation. I see a man who understands choice better than any angel ever did. He listens when I talk about flowers and formulas, about children and constellations, and he never laughs unless it’s kind. Hell may answer to him, but what I respect most is that he lets everyone around him decide who they want to be.”
~ Karasu Darkfire
“Formulas don’t fail me. They tell me what they need. If it cracks, I listen. If it explodes, I take notes. Patience is just another reagent, and determination is the catalyst. I’ll keep refining, adjusting, breathing between attempts, until the equation finally agrees to become what it was always meant to be.”
~ Karasu Darkfire
“When I write music, I treat it like alchemy. Notes are elements, silence is the binding agent, and lyrics are the intention that gives the whole thing a soul. I don’t force a song into shape. I let it simmer, stir it with memory and feeling, and wait until it tells me who it wants to be.”
~ Karasu Darkfire
Name: Karasu Darkfire
Nicknames: Kara
Age: 1517 years old
Species: Homo Superior Magi
Gender: Female
Height: 5'9"
Weight: 135 lbs
Organization: Democratic Republic
~ Rank: Resistance Fighter
Family:
~ Father: Toshiro Darkfire
~ Mother: Elizabeth Westmen
~ Twin Brother: Kenshi Darkfire
~ Uncle: Qrow Darkfire
~ Aunt: Raven Branwen
~ Cousin: Hei Darkfire
~ Cousin: Kindron Darkfire
~ Cousin: Kendrix Darkfire
~ Close Friend: Lucifer Morningstar
Unique Abilities:
- Immune to Supernatural Charm: Karasu is unusually immune to Supernatural Charm and the many benefits that come with it.
- Immune to Mind Manipulation: Karasu is unusually immune to all forms of Mind Manipulation.
Basic Darkfire Abilities:
- Darkfire Human Supernatural Hunter Alchemy/Elemental Magic Mastery: In the 30XX world, the Darkfires are among the best masters of elemental magic and alchemy in the world. The Darkfires would hone this elemental magic over the years, and develop techniques and magic spells that would help them to be able to best use their elemental magic to battle their opponents. In battle, Darkfires utilize elemental magic power, as well as utilizing alchemy in order to battle their opponents. The Darkfires learned a lot about alchemy and elementals from their training, and learned even more when the Darkfires learned about alchemy and elemental abilities from the werewolf alchemists and vampire ninjas (which would strengthen their elemental and alchemic abilities). The Darkfires are among the top supernatural hunter clans in the world, and have had many years to practice and hone their alchemy and elemental power. Darkfires have three different types of abilities. The first is basic alchemy, which they use as a basis of their elemental abilities. By manipulating elements with alchemy, the Darkfires learn what elements they have affinities for and learn elemental powers accordingly. The next is their elemental training. This is more or less what the Darkfires are known for, as this training reflects a Darkfire learning to fuse their spirit energy to elemental powers to create Darkfire elementals (such as fusing dark spirit energy to fire to create the clan's signature dark flames). The last is the Darkfire's spellbook abilities, which was a skill-set they picked up from the alchemists when they learned how to utilize unique spellbooks to allow Darkfires unique spells through the spellbooks using the same art the werewolf alchemists use. All together, these form up the majority of the special abilities. Of course, the Darkfires do also have their physical training and weapon training, but this makes up most of their supernatural abilities. As one might imagine, since the Darkfires specialize in magic, those with magic resistance or magic immunity would be a major problem for most Darkfires. It is also worth noting that every elemental and magic skill is usually able to be dodged and most can be blocked (aside from attacks like armor piercing attacks).
- Darkfire Supernatural Hunter Magic Activation Types: With any magic, dark magic or holy magic, it's always important to know the types of magic and activations that magic uses. There are many types of activations, and depending on the type a magic user chooses, their magic could change completely depending on the arts used and the activation types used. The most common are usually instant activation spells. These use more power, but don't require any preparation and can be used in an instant. While not as powerful as other spells, instant activation spells are easy to use and are usually very fast to pull off compared to other spells. The second is incantations, in which physical incantations are used to trigger more powerful spells. For the most part, this usually takes slightly longer, as incantations require a phrase or word to be spoken before the user can activate their magic. However, some have come up with their own ways of activating magic, with the most common being shortening phrases to only a word or two through special phrase training. Once done, usually some of the power is sacrificed to essentially shorten the phrase so that users can fire the spell off more easily. There are others as well, such as enchanting objects with spells ahead of time which can allow use of powerful spells, but usually only having limited casts before having to be recharged, or there are also other activation types that require different ways to activate. This depends mostly on the user, but each user must have one activation type in order to use dark arts, since this activates the spells. Some can even learn multiple types, which can open up options for many different types of spells. This is important for all kinds of magic, as activation types are the basis of every magic. For the most part, the Darkfire supernatural hunter elemental and alchemic magic usually uses either movement, or they use glyphs or runes that focus the attack which they can create with their magical energy. The spellbooks are all spoken spells, but most of their other alchemies are done through runes, certain symbols used to focus the magic, or use movement based activations to focus their magic. There are other types, like verbal spells and special ingredient prepared spells, depending on the Darkfire and their affinities.
- Darkfire Spirit Energy Mastery/Balance: In order to train in the Darkfire elemental abilities, a Darkfire must first master their own spirit energy, as their positive or negative spirit energy are usually vital in creating Darkfire elementals. Before training can even begin, the Darkfire must learn a few different things. The first is that they must learn how to tap into their positive and negative spirit energy, and the second is that they must learn how to manage their own unique balance. Most Darkfires must learn this before they can move on to other abilities. Depending on the Darkfire, Darkfires will often have varying amounts of soul energy, as well as having different balances, making it imperative that the Darkfire trains and learns about their own spirit. By tapping into their spirit, they eventually learn to utilize their negative spirit energy to create dark elementals and their positive spirit energy to create holy elementals by combining their spirit with their elemental magic to create their Darkfire elementals. However, it isn't just about creating elementals, as Darkfires learn to focus and balance their spirit during training in order to help master their bodies to train them for battle since the Darkfires also use this to help focus their mind and body as well. This requires heavy meditation, and the ability to focus inward. Thanks to this training, Darkfires typically are very inwardly focused, and learn to master their spirit as the first step in their training. Depending on the Darkfires, every Darkfire typically has a different balance, so each Darkfire must find that balance, and learn what affinities for combinations they have. Depending on the Darkfires, there are some that are special cases, such as Father Hei who had only positive spirit energy after his holy purification, or Kendrix Darkfire who has mastered tuning his spirit into angelic and demonic elementals as a result. Depending on the spirit energy, some elementals can have different effects depending on the spirit energy used. Many Darkfires who advance in this can also sometimes start learning spirit user abilities if they so desire, depending on if they can find a teacher who will teach them how to use spirit user abilities. Typically though, most Darkfires don't become spirit users, if only because most understand that they must master their own Darkfire power first before seeking new power. This requires focus and discipline, much more so than any other clan, so the Darkfires are usually very controlled and able to control their emotions more easily in order to avoid unbalancing their spirit.
- Darkfire Magic Connection: Because the Darkfires have harmonized themselves with elemental magic, the Darkfires have gained a unique connection to the elements and to magic itself. There are two major steps to this. The first is the Darkfire's magic connection. Because the clan is so based in elemental magic, they have a fundamental connection to magic using the mana in their bodies. While some rare Darkfires can focus other types of magic with certain skill-sets (such as one Shaolin Monk Darkfire who specialized in chi elemental magic and used variation magic), the Darkfires primary connection to magic involves a connection to mana-based magic. By focusing mana, the Darkfires utilize elemental magic, which they have based the entirety of their skill-set on. This magic connection is the source of the Darkfires elemental abilities, and this magic connections grants the Darkfires the power of elemental magic. With this magic connection, not only do the Darkfires gain their own elemental magic, but gain a general sense of magic to the point that they are able to sense magic in almost all forms thanks to their connection to magic. Thanks to their base magic sense, they are able to sense the flow of magic in the world around them and they are able to tap into that magic flow to utilize magic. With this connection, the Darkfires have an almost mystic sense of magic, and through training, they strengthen this connection in order to strengthen their elemental magic and their alchemy magic. This magic connection is the source of the Darkfire's elemental and magic abilities, and strengthening it is how the Darkfires grow stronger in their elemental abilities. All Darkfires have this connection, and are able to tap into it in order to use their magic. As one might imagine though, this only covers magic, and doesn't cover other supernatural abilities. And while the Darkfires can sense any kind of magic, they cannot tap into any other magic than what they have an affinity for (For example, a normal Darkfire with mana based magic isn't going to tap into chaos magic). It is also worth noting that this connection can be strained and even broken if the body and mind are damaged enough that the body or mind loses this connection. Some Darkfires have lost their magic ability completely by losing this connection, which usually happens if the mind is broken, or the body is near death. While recovery often fixes this, some Darkfires who have gotten close to death may not recover this connection, such as Qrow Darkfire losing this when he was almost killed by Dovelthain Hazeldine.
- Darkfire Branwen Family Aura Connection: Because of the head of the Darkfire clan (Qrow Darkfire) marrying the head of the Branwen family (a family of thieves and bandits), the two clans have trained together in the past, and Raven Branwen has even taught the Darkfires about how to use aura, a mix of body and spiritual power that grants special abilities. Like the Darkfires, the Branwen family was also having to fight supernaturals, and they developed their own techniques (though their technique skill-set isn't as expansive as the Darkfire Clan). Since the Darkfires and Branwens have mostly merged together over the years while Qrow Darkfire and Raven Branwen were married, some of the Branwen skills have been worked into the Darkfire skill-set. This has also led to some Darkfires even being able to become aura users as a result of their training. For the most part, many Darkfires only have basic knowledge of aura, as they just learn enough about it to learn how to create it, and how to tap into certain aura abilities important for certain skills (like using the Branwen art of shapeshifting to learn the Darkfire elemental shapeshifting skill). For the most part, this is only a basic connection, and helps teach the Darkfire how to tap into their body's energies and spirit energies in order to teach them how to draw out energy. When using this connection, there isn't much battle potential for this, as it is mostly used to learn other techniques. Those that do have the ability to use aura abilities (through training or through inheriting certain aura abilities), will find that aura manipulation still works the same way as it does for most races, with aura being able to be used for things like defense and to do things like unlocking unique semblance abilities. This also means that it has the same weaknesses, in that aura can be overpowered by other energies, or aura breaker weapons can break through aura manipulation completely. Much like any other energy manipulation, aura can only be used as long as the user has energy, and once they run out, they cannot use aura until they recover their energy.
- Darkfire Nature/Spirit Connection: This is the second connection that Darkfires have that grants them their abilities. Similar to other creatures with a strong magic connection to the world, the Darkfires specialize in their connection to both nature and spirits, as their original knowledge of magic comes from the Spirit Realm. Through their training and diving into magic, they eventually developed a strong connection to the world's elements through their nature and spirit connections. Thanks to this, the Darkfires are able to not only sense the planet's life energy and the life of what's around them, but all Darkfires are able to sense spirits as well, similar to moglins and those with special spirit sense training. This allows them to see and interact with spirits, in which their alchemy is often used to help benefit the spirits by maintaining the balance and changing things that were hurtful to the spirits into things that can help the spirits grow more powerful. These spirits are normally invisible and not able to be interacted with by most people, even most who think they know all the spirits often find they don't know how just how deep the spiritual plane goes and how many spirits live in this world. This may seem simple, but this lets the Darkfires connect to the world much more than most who connect to nature (though certain nature connections may be stronger than theirs, in which case they may seek to gain that stronger connection), as they aren't just connected to nature, but are able to also interact with those spirits for another way to interact with nature. Darkfires that have this connection understand the importance of the world's forces, and can see not only the flow of the planet's life energies, but also how the spirits impact that balance. All Darkfires are not only taught the importance of this, but this is also a source of the Darkfire elemental abilities as their Darkfire elemental abilities are brought out through spirit training since the original Darkfire arts were learned through the spirit realm. Some may learn different ways to do this (For example, the Swordsmen faction has an enhanced nature connection after their training with the werewolf alchemists), but all Darkfire and those trained in this learn this aspect in some way and apply this to their elemental abilities in order to learn how to use their Darkfire elementals. They are also able to perceive the world's flow of life and death as a result of this power. This can eventually lead to Darkfires learning spirit arts, to which some have tried to learn spirit arts that could benefit their use of elemental powers, as there are plenty of spirit arts that are elemental in nature. This is an important part of a Darkfire's power, and this is necessary for them to have to utilize the spiritual side of their Darkfire training (the part of their training that uses their spirit energy). Without this connection, the Darkfires elemental powers weaken, and they are not able to use their spirit to create Darkfire elementals. It is rare for a Darkfire to not have this, or lose it, but if they were to not have it, their Darkfire elementals wouldn't work.
- Basic Magic Ability: Magic Glyphs: This is a power that forms a basis for many magic spells and is created by a magic user's magic abilities to focus their magic. These glyphs focus power into the circle, which is then used by the user to focus magic techniques. While there are magic techniques that don't need this, this is more for general magic like attack magic and defensive magic. This power utilizes magic, but requires that the user know how elements are formed and what they're made of in order to be able to do this. This is a basic power that some magic users are able to use, and this particular use of the magic glyph is not too much different from many other magic users. Among using them for focusing magic attacks, they also have other functions, such as being able to use them as platforms to jump off of and stand on, or use them for amping attacks and defense, or even using them to amp allies. These glyphs are also used in summoning magic as a conduit for summoning, or some magics like alchemy could be focused with these glyphs as well. There are even some unique abilities one can use with these, such as some having certain amplification powers, or certain arts that utilize these arts specifically. This may be a basic power, but there are plenty of people who have become master warriors using this power alone, utilizing the glyphs for a variety of uses, and some can use entire combat and magic styles based on how these glyphs are used. This power is a fairly basic magic ability, and although useful, can be countered just like other people who use this ability (depending on how the ability is used). For example, someone who uses these glyphs for amplification can be countered with other amplification abilities, or users who use these for movement can be countered by more agile enemies. This is more of a versatile base ability, and one that focuses different magic techniques rather than being a different type of magic unto itself. Typically, these cannot do damage on their own, as they are more just a basis of many kinds of magic, and, while versatile, are not an offensive power except when used to amplify physical abilities using amplification properties of these glyphs.
- Basic Magic Ability: Item Enchantment: This is a basic power that many magic users possess, where they are able to enchant objects. This is a pretty basic ability, where a magic user pours magic into an item to grant it magic-based properties depending on the magic used. There are many ways to enchant items, but the most popular way is through ingredient spells that can focus power into an object. Many magic users use this to enchant weapons and equipment they may possess. Not only does this grant strength to the weapons or equipment, but this can grant special abilities to the object. For example, an armor enchanted with flame magic may be immune to flames, or a sword with ice magic could generate freezing ice. Not only are there many types of enchantment, but with all the kinds of magic in the world, there are many ways to utilize this power that usually make each case of this slightly different. It is most common though that most magic users utilize their own magic or have another magic user focus magic for them to empower an object. When this is used, items can be enchanted temporarily, such as some users who charge spellbook pages with magic spells so that they can cast them from the spellbook rather than have to cast them themselves (useful for long incantation spells or spells that take time to cast). The most common method is for making weapons and equipment though, where magic users will enchant items permanently with magic in order to grant them powers the user will utilize in battle. However, there are also other ways to use this, such as using healing magic to enchant a vial of water and empower the water to heal when poured on a wound. There are so many ways this power can be used, and different magics utilize this power in different ways. However, the major thing is the same among all uses of this power. Whether it's enchanted temporarily or permanently, the item becomes a magic item, and only becomes empowered by the magic put in to it. This means that an item enchanted with fire is not going to have ice abilities. The enchantments all have weaknesses and strengths, and it is hard to list every kind of enchantment, but each enchantment does have its weaknesses enough that smart opponents can usually figure them out (such as a fire item would be vulnerable to ice usually). Some are unusual enchantments, but all enchantments have some sort of weakness. While usually immune to power negation, these items can be overcome with magic immunity, and/or with magic negation or anti-magic.
- Darkfire Magic/Spirit Balance Mastery: The Darkfires create their elementals by using magic and spirit power, which they must find their balance by figuring out their affinities. For example, Kindron Darkfire (before he became an angel) had dark flames and holy lightning as his affinities, even developing an affinity for holy ice in his later years before he became Omega. Once a Darkfire figures out their affinities, the first step is to balance their magic and spirit, where they are able to fuse these elementals passively. This is the next basis of the Darkfire training after learning magic and spirit power, in which a Darkfire has to then fuse both knowledge types together to find their own balance. Not only does this teach them how to make their Darkfire elementals, but this also balances their magic, spirit power and their minds. Through discipline and focus, a Darkfire uses this to keep their power in balance so that their power can be more effective, as balance is necessary in order to keep one's power flowing properly. And as Darkfires practice this balance, they will often find ways to do this that will increase their magic and spirit power, as maintaining this balance effectively can lead to the Darkfires gaining stronger magic and spirit power over time as the Darkfire hones their mastery of this aspect of their training. Different Darkfires have many ways of focusing, but using their disciplined mind is often the most common way Darkfires use to maintain this, and is why the Darkfires are among the most mentally disciplined despite some of the Darkfires being darker in nature than other supernatural hunter clans. Another method many Darkfires will use is meditation, in which they will meditate in order to balance themselves (which is equally as effective for those that don't have as much mental focus as some Darkfires). No matter the method though, this is a very necessary training, as Darkfires cannot use their full power without finding their balance. If a Darkfire is unbalanced in their magic and spirit power, then they will have difficulty focusing their magic, and will have severely weakened magic. Some Darkfires who can't focus this properly have even been known to create explosions of magic and spirit when trying to use magic as the magic cannot be focused properly. There are major enemies that do try to unbalance this kind of balance in the body, mind and spirit (For example, Malice Al Zalam has the ability to unbalance this kind of training) and those enemies are particularly dangerous to the Darkfires as they can be weakened to the point their Darkfire elements no longer work.
- Darkfire Elementals: Finally getting to the actual elementals, each Darkfire can start out with up to two elements, and older, more experienced Darkfires can sometimes learn a third or a fourth depending on the Darkfire. There are also rare Darkfires that will be born with three or four elements (usually born with both a holy and dark variation of one or two elements), but this is very rare. Darkfire elementals work by fusing positive or negative spirit energy to their elemental power to create specific elements. Negative spirit energy fused to an element will create a dark elemental, which will have some darkness type properties to it, and positive spirit energy fused to elements will create holy elementals which will have positive power properties. Each element is different, and some even have unique abilities depending on the Darkfire, such as Kindron Darkfire's angelic holy flames being able to heal people using angelic spirit. Each Darkfire has two usually to start with, and as they get older and more experienced, they may gain one or two more through training and focus. It is also possible that some Darkfires can use elementals to create different elementals, such as some wind users who create lightning or water users that create ice. The elements used by the Darkfires are usually of the six main elements which correspond to the Darkfire's elemental magic affinities. Among the elements one can use are fire, water, ice (often combined with water affinity), lightning, wind and earth. Darkness and light are very rare affinities, and often seen as redundant in the clan since the spirit energy often acts as the light or dark in the Darkfire elementals. For the most part, these elements can be used just like their main elementals, and can be used creatively by Darkfires to battle enemies and utilize their Darkfire techniques. For example, fire can be used to create explosive attacks, burn enemies, and even melt objects. This is the main power of the Darkfires that they are usually known for, and this is the power they use in their Darkfire skills. However, these elementals are still magic based, which means that the Darkfire's skills are not very useful against those with magic resistance or magic immunity. This also means that the Darkfires are usually in trouble when faced with magic negation. And of course, anti-magic remains a problem of a whole other level. These elements are also still dodged or blocked like normal elementals except for specific situations (which must be stated), such as fire is countered best by ice, or lightning being countered by water.
- Rare Darkfire Abilities: Combined Elementals: This is a rarity among Darkfires, in which some rare Darkfires will gain one or possibly two elementals they combine together instead of a dark or holy elemental. These elementals are more rare, but some Darkfires do learn these by combining certain elements. It is often believed that the Darkfires holy and dark elementals combine in balancing themselves and the light and dark cancel each other out, leaving just the combined elementals (which checks out as some Darkfires do gain combined dark or holy elementals if the two elementals are the same dark or holy affinity). It is often more common to see these kinds of elementals when multiple Darkfires are working together, as they will sometimes combine elementals to create combined elementals. The elemental powers they possess create a unique elemental, in which every element has a combination with another. For example, Qrow Darkfire possessed heat lightning which combines fire and lightning together into one power in which the lightning is red and generates fire from the lightning. However, depending on the element, some have multiple combinations. For example, fire and lightning don't just make heat lightning, but could create lightning flames in which the flames generate lightning blended into the fire power. There are many different kinds of elementals, and some Darkfires are born with this affinity instead of normal dark or holy elementals. Darkfires who have this often utilize two combinations corresponding to their elements. For example, ice and fire usually have ice flames and burning ice abilities. Those with this power usually have it as it replaces the normal Darkfire elementals. Users with this lose their normal Darkfire elementals in favor of pure elemental power, which has its strengths where dark and holy elementals might fail. Normally all of these elementals are neutral in nature, not being positive or negative unless a Darkfire has a specific combined holy or dark elemental. It is also worth noting that the Darkfires cannot combine holy or dark spirit with these combined elementals if they are neutral, as this power replaces the normal dark or holy element affinity when the power is in its neutral state. While some Darkfires can still use the elements separately (IE Qrow could use dark flames and holy lightning, but couldn't combine the holy and dark into his heat lightning), the combined elements are not compatible with the combined element unless the holy and dark elemental are the same (IE a holy element and another holy elemental might be able to create a combined element). Of course, these elements all have counters, usually by elements outside of their elements, such as heat lightning is countered by water or ice manipulation. These elemental powers may have unique properties, but mostly work with the properties of whatever element is the base of the power. For example, ice lightning is countered just like normal lightning, despite it having a freezing element to it.
- Darkfire Unique Variations and Abilities (usually most prevalent in hybrids): Depending on the Darkfire, some Darkfires have unique spirit power that can be used. Depending on the Darkfire, the Darkfire can learn to add certain affects from their spirit to their elementals. For example, angelic or demonic Darkfires might have special spirit effects, depending on their natures. Angelic Darkfires might have pure holy positive spirit that will grant a light based spirit power-up, or a demonic Darkfire might gain a demonic stronger spirit power-up due to demons having much more potent spirit energy. This depends on the spirit that the Darkfire possesses, and a Darkfire may have some unique powers or none depending on what other abilities they possess. This is most present in hybrids in the Darkfire clan, usually Darkfires that are born of supernaturals (such as a chi user Darkfire who used chi magic elementals). However, there are a few effects that are common among Darkfires that even full Darkfires can learn. The first is that some Darkfires can learn corrupted elements as a means to try and counter users of the same element. The corrupted element art uses a Darkfires spirit energy not to turn the element into a dark/holy element, but instead uses the spirit energy to corrupt the element and create a corrupted element instead. This is an art that some Darkfires have learned to counter other elemental users, specifically those of the same element that the Darkfire cannot normally damage. There are also certain effects that can be done with positive and negative spirit energy that may or may not be unique among Darkfires depending on their abilities. For example, advanced users of positive spirit elements might be able to manipulate the positive nature of flames to heal others, or manipulate the negative nature to poison enemies with negative spirit energy. Typically, this is dependent on the Darkfire, and is unique for each Darkfire depending on what they want to do. This is a purely option training, and usually only used by those that have special extra skill-sets that can combine with the Darkfire skills. Typically all of these effects can be countered like normal elements, as long as one keeps in mind the unique nature of the elements created. For example, corrupted flames are still able to be dodged or blocked like normal flames, but cannot be absorbed by flame users or the flame user will take internal damage when they try to absorb this flame (bypassing elemental immunities).
- Specific Limited Elemental Variations: Depending on the Darkfire and their elements used, some can use other versions of their elements, depending on the element they use. This is most common in earth and wind users, as earth users could specialize in many different types of earth, with some earth users being able to use plants, some specializing in metal, some in crystals or some in sand manipulation. Each element has it's own specific uses, depending on what the user wants to learn, as each element can be broken down and may have unique manipulations based on the element. For example, some lightning users may only use magnetism, giving them magnetic manipulation, or earth users being able to generate specific types of earth. This is a rare case among Darkfires where some Darkfires cannot use every part of a certain element. For example, there was one Darkfire who could manipulate metal, but no other earth element. While this does limit a Darkfire, this often leads to these limited elementals being more powerful or may lead a Darkfire to having more elemental abilities. For example, a Darkfire born with three elements could have a magnetism power, a metal manipulation power and then a normal elemental (with magnetism and metal both being limited but a Darkfire can have both limited powers). The limited elementals are also typically stronger than normal elementals, and can still be turned into dark/holy elementals, or rare combinations of elements depending on how the powers are manifested. For the most part, most Darkfires see this as a problem with their elemental power, but some Darkfires can make the best of this with alchemic knowledge and creativity. For example, a Darkfire who could manipulate metal could use alchemy to change certain materials into metal that he could manipulate. This mostly just depends on the Darkfire's affinities. Of course, as one might expect, these elements are still countered like normal elementals. Usually, the only advantage this grants is slightly stronger elementals, or granting Darkfires more elementals but in specific variations.
- Darkfire Advanced Elemental Training: Once reaching a certain level, Darkfires are able to learn advanced elemental abilities, which comes once they master the basic elemental abilities. Depending on the element and their training, almost every element has advanced abilities that can be learned, as elementals can do more than just be used to throw an element around. Using this advanced training usually takes time and requires a certain level of mastery of the basic elements. This also requires a little scientific knowledge of elements, such as learning how the magnetic properties of lightning work and manipulating lightning to make use of those magnetic properties. By learning the science of how elements work, Darkfires are able to apply that to their powers and learn how to use their elemental powers beyond just blasting opponents or throwing around elements. Depending on the element, every element has advanced elemental training, such as wind users can learn to generate plasma, or earth users might be able to learn how to generate lava manipulation by absorbing fire attacks into their earth manipulation. These abilities are usually different ways to use elements, and most can be passive, such as fire and/or ice users typically learning to adapt to almost any extreme temperature, or lightning users being able to manage their own magnetic field. This power just depends on the Darkfire. Of course, as one might expect, the Darkfires still have their weakness to counter elements, and any advanced powers they use are still countered using counter elements or other abilities that can counter elementals. It is also worth noting that some of these advanced training powers use more energy than normal to do, due to certain conditions being necessary and manipulated by the Darkfire first.
- Advanced Darkfire Training: Elemental Condensing: When using elemental power, sometimes normal elementals just don't pack enough of a punch. For this problem, the Darkfires learned an art of condensing matter into smaller space by smashing the molecules together to condense energy into a smaller form. This technique is a battle technique that the Darkfires utilize in their attack and defense, where they utilize this to create more condensed elementals. Typically, this requires not only a mastery of elemental power, but also requires a mastery of changing the form of energy as well as changing the form of matter. However, when used properly, this can create much stronger elemental abilities, where the Darkfires can condense their elementals to strengthen their attacks. In addition to the elementals themselves being stronger, the effects of the elementals also become much stronger, as the condensing of the elemental also has effects on what the elementals can do. For example, a condensed explosive dark flame attack will explode with far more force than normal, due to the explosion being concentrated by the condensing of the dark flames. Any elemental can be used, and the effects depend on the elemental used. Darkfires can even control how much the elemental is condensed, allowing more or less condensing to control how much power is put into their attacks. This is an advanced art, and Darkfires do have to be skilled with more than just elemental energy to use this effectively. It is also worth noting that the Darkfires who use this also have to expend more energy and concentration in order to use this, as using this will often require concentration to utilize this effectively. The more energy they condense, the stronger the attack they create at the cost of more condensing also costing more elemental power in order to use. And if a Darkfire doesn't do this correctly, their elemental condensing could literally explode in their face, as not doing this correctly could cause an explosive reaction. As one might imagine, dodging these elements are still the same, but blocking is more or less what is different, as this is designed to be used against stronger opponents. One can still block this if they are strong enough, but with the condensed energy and amplified effects, the attacks are much harder to block.
- Darkfire Internal Mana Conversion to Elemental Magic: Similar to how mystic knights train themselves to passive convert mana into magic, the Darkfires trained in the mystic arts do the same thing, where different Darkfires created different types of training that converts one's mana into elemental magic, which flows through the body just like mana. This is designed to not only make elemental magic easier to summon, but is the main source of the Darkfire elemental skills that create the Darkfire elemental aura. Depending on the user, they are able to learn this after they learn their elemental power so that they can convert their mana into their specific elemental powers they will use. In addition, this also makes certain other abilities easily that use elemental power easier to use, as the magic doesn't require casting time and is already converted into magic. This power requires a mastery of magic before it can be used, and the ability to be able to convert mana to magic. This can be changed depending on the Darkfire though, as some may have different abilities that might make this more unique, such as some Darkfires who developed special Darkfire mystic knight skills (more later). The downside to this art is that those that want to focus more on mana abilities will often find that this art reduces the amount of mana running through the body to near zero as it converts almost all the mana in the body into elemental magic. However, the upside is that, while users cannot learn mana user abilities or use mana on its own, they can learn mystic knight abilities if they train this into more of a combat based power-up, as the Darkfires have a special unique clan developed Mystic Knight training that converts their elemental magic into physical amplification as a more Darkfire based variation of typical Mystic Knights. Typically, the danger to this training though is that users bank more on their magics working on enemies, and while this may reduce the cost of power and casting time to near zero to use magic and make magic more available, users run the risk of not being able to damage those with magic immunity and doing reduced damage to those with magic resistance. This ability also makes certain mana abilities unable to be used. This can be used to varying degrees though, and Darkfires can choose to use this minimally to leave some mana in their bodies at the cost of having less elemental magic to use in battle.
- Darkfire Alchemic Understanding of Elements: Darkfires are able to manipulate the elements in their base form, and utilize their alchemy to change things based on how elements interact with the world as a means to fight opponents or use elementals. While they can't create special elementals or combined elementals using this power alone, they can utilize some elements in their base form by using their magic to affect the elements and even change the elements they control. Depending on the Darkfire and what they can do, they are able to do certain things like manipulate the properties of elementals, being able to do things like freezing certain attacks by changing the temperature of the attack when they catch it, or being able to convert certain attacks like converting air into water. This depends on the Darkfire and their affinities, with all Darkfires learning how to use this in some way in order to modify elements, whether it's changing them in combat, or changing them for other uses (like certain clans use alchemy for blacksmithing or other necessary jobs). For the most part, this power relies on the Darkfire's understanding of elements, rather than on their ability to use elements in battle. Because of this, this power can be used to convert elements, but elements can still hurt the user, since this power doesn't really grant elemental immunity in any way, but more allows users to take control of elementals through conversion and utilizing their alchemy to modify elements. The Darkfires also use this to train their knowledge of elements, in which they learn things like chemistry and science to better their understanding of how elements interact with each other. Most Darkfires usually have to do this in close proximity, as alchemy usually has a max distance that it can be used (The only exception to this is certain types of longer range alchemy, such as Alkahestry). And while most Darkfires are able to learn how most elements work, Darkfires still have to know the attack is coming, and they often have to concentrate to convert an element. If an opponent is careful, they can attack the user while they're trying to convert an attack if they take too long, or the opponent is smart about how they use their elementals to distract the user as some can control the elements even as the user tries to change them (depending on the user, and the opponent). This is also limited by the Darkfire's individual knowledge, and requires a Darkfire to not only learn how elementals interact, but gain experience at manipulating elements to make the most of this.
- Darkfire Alchemic Transmutation: Darkfires are able to convert matter, changing matter as they see fit. This can be as simple as turning lead to gold (though this is technically taboo among the "don't create money taboo"), or dispelling elemental energies or converting them. A Darkfire, if they know their environment and composition of what they're manipulating, can use it to convert matter in a variety of ways. This is the main ability of alchemy alongside it's spellbooks and unique alchemies, which is designed to change things that harm spirits into something that will strengthen them instead. While this does cover elementals to some extent, this is far more than just converting elementals, but includes general changing of matter, such as changing the form of a metal to make a stronger metal, or weakening certain materials if they are trying to weaken armor or weapons in battle (though certain types of weapons and armor might be immune to this ability if the werewolf doesn't know how the power of the weapon or armor/shield works, or what it's made of). There are two aspects to this power, and that is change of form and change of shape. Changing the shape can simply change the shape of something into another shape (usually used on inorganic objects to change their form), and changing the form changes the matter into a different kind of matter (usually changing one element or compound into another). However, they do have to know not only what they're manipulating, but also what they're manipulating it into. This means that if they try to manipulate a substance they don't understand, or don't know what the thing they're trying to convert is made of, this power doesn't work properly, and often completely fails or rebounds on the user. It takes years and experience to become good with this skill, as simple natural talent isn't enough to master alchemic conversion skills which make the base of all alchemy. The proper use of this also requires some scientific knowledge, with those with scientific knowledge often having advantages that other Darkfires might lack (such as those with science knowledge will know more easily how to manipulate molecules while normal Darkfires focus more on the elements themselves).
- Darkfire Battle Transmutation Alchemy: In order to battle their enemies, the Darkfires developed a specific brand of alchemy designed solely for battle. This alchemy is the main alchemy most Darkfires use when not using their Darkfire elemental skills or using their physical combat abilities, as it's the basic combat alchemy many are taught upon learning magic. This alchemy uses wind and earth manipulation using alchemic magic, allowing a Darkfire to take advantage of the two major elements that connect to almost every other element. In the Darkfire's eyes, aside from darkness and light, earth and wind are the two major elements that make up the world, which they try to make use of in this alchemy. Almost any physical material is made of earth, or almost any lightning, fire or water is created using air and gases in the air. Once mastered, most Darkfires have highly skilled alchemic magic they can use in battle, being able to manipulate the earth and wind to fight opponents, even if their elemental affinities don't include earth or wind (they can use alchemy to do this, but can be less effective at times). This could be as simple as creating shockwaves to attack, or more advanced Darkfires can do things like freeze an area using wind, or they can create lightning or fire using air as well. Depending on how it's manipulated, earth and air hold the connection to most of the elements in the world, and some advanced Darkfires have even learned to use certain advanced techniques like using ice or glass to focus light into attacks as well depending on the alchemist. This depends on the creativity and scientific knowledge of the alchemist, as this is a power with many possibilities, and those with strong knowledge can find many ways to use this power effectively. However, this is a magic power, so those with magic resistance or magic immunity may be immune to most of the magic other than physical damage from certain attacks. Those who have other alchemic abilities or can counter earth and wind can also easily counter this combat as well the same way as normal earth and wind manipulation, since this essentially equates to earth and wind manipulation using magic.
- Darkfire Bio-Alchemic Magic: This alchemy was originally an extension of healing and purification, but instead is a type of alchemy designed solely to allow Darkfires to use their alchemy to study living beings and make alchemic modifications to strengthen them (though there are rules and restrictions to this so that it doesn't break alchemic taboos). This art is often used by some more ambitious Darkfires to understand the structure of living beings, where they learn how to modify beings based on their biological knowledge, though most use it more in terms of medical uses like using it to heal others. This art can be dangerous though, as this art goes into two major taboo's among alchemists, and also involve two forbidden arts. The first is combining living beings together and creating what alchemists refer to as 'chimeras' which are creatures usually spliced together with alchemy to create a more powerful creature. This art was forbidden among Darkfires for "twisting" life, which they see as a crime against the world itself. The second is that they are not allowed to create new beings, as they feel that creation is not their job, and because any attempt to create life has usually resulted in death or the attempt requiring sacrifices that can result in Darkfires losing parts of their body, or even their life in the attempt. Overall, when used properly, this art is about biological understanding of beings, and being able to strengthen or heal them using alchemy. When used as intended, this is usually used as a way to boost those that are allied with them, using this to often bring out more temporary power and physical ability in those that need a boost in ability. This is usually a lengthy process, and not useful in battle, so this is more of a side ability used outside of battle to study others and bring out the abilities of physical beings. This usually depends on the Darkfire's alchemic ability and not their elemental ability, but most don't dedicate fully to this given the taboos unless they're willing to disregard the rules. Due to this, there are few true masters of this art in the Darkfires, and the few that exist have usually been part of the Dark Magician Faction, as some Dark Magician faction members have experimented with this to create creatures they could use to fight others.
- Darkfire Bio-Alchemic Physical Combat Amplification: This is a sub-skill of bio-alchemy magic which is a combat magic used in battle by some Darkfires. This alchemy boosts the body's physical stats using alchemy, by strengthening the muscles, bones and even skin of the user so that they will be temporarily stronger. However, not only does this enhance someone physically, but this temporarily opens up the flow of energy in a being, and allows them to channel greater energy through their bodies, usually as a way to allow the user to enhance their supernatural powers and allow them to channel higher level attacks that they wouldn't be able to use otherwise. The Darkfires often use this in order to allow more elemental magic to flow through them, and can use a few different types of amplification using this art. The first of these arts is the elemental physical amplification, which powers up the physical abilities using bio-alchemy by allowing more elemental magic to flow through them temporarily. The next is using this bio-alchemy to amplify the person's ability to channel magic, focusing on enhancing their magic attack ability (which strengthens their Darkfire skills as a result as well). These arts are designed to allow the Darkfires to fight using enhanced magic in different ways, usually best used in certain situations such as using the physical amplification on Darkfires who focus on physical combat (like the Swordsmen Faction). The Darkfires with this skill can enhance themselves or others, and can often choose how much to enhance themselves. The Dark Magician faction has even used dark amplification magic successfully using this art in order to grant amplified dark attack power to the Darkfires this is used on (though the other factions look down on this dark magic use). However, the higher the multiplier (or some riskier types of magic), the higher risk of damage done to the body, as bodies using this can only handle so much pressure that this magic puts on the body to enhance it. After a certain multiplier, most bodies will begin to tear themselves apart, and most of the time, even keeping regeneration from working effectively. If the user overuses it still, they can even do damage to their own bodies that can't be reversed, such as damaging their ability to generate energy which could even result in the loss of magic, or even death in extreme cases.
Different Faction Unique Magic Types: (Darkfires will have unique magic corresponding to what faction trains them. IE Swordsmen Faction will have the Swordsmen Faction unique magics, but not the Rogues or the Dark Magicians except in unusual circumstances of a Darkfire that is trained in multiple faction skills which is very rare)
- The Swordsmen Unique Magic Type: Elemental Sword Magic: After the Swordsmen faction trained with the vampire ninjas, they learned how to utilize special techniques using elementals. The major one was that the Darkfires of the Swordsman faction developed an elemental magic that can create solidified elemental weapons out of different elements. Normally, elementals are only solid if one is using earth manipulation, otherwise the elementals are just energy or air. However, the Darkfires who learned this created a magic based on vampire ninja elemental weapon creation techniques where any elemental can be used to create a solidified elemental weapon. Not only can the Darkfire create elemental weapons, but many Darkfires can even form elemental weapons around their existing weapons, such as one Darkfire who solidifies leafs around their katana blade to create a solidified elemental weapon that can not only attack opponents with elementals, but can also protect the weapon from damage. Normally, this kind of training wouldn't counter certain kinds of aura breaker techniques, or some other techniques that dispel energy, but this training allows a Darkfire to create an elemental weapon that can counter techniques that dispel energy as this creates solidified energy that can get around techniques that dispel energy normally and can even block metallic weapons. While this is mainly used to create swords, a Darkfire could actually create any kind of weapon they want to create (such as one Darkfire who would use this to create a giant dark flame hammer). Not only does this grant elemental weapons though, but the Darkfires can use this with their own Darkfire elementals that grant the weapon unique properties, as well as apply spirit purification and spirit destruction magic to the weapons. For example, a dark flame sword could not only generate dark flames but can also absorb normal flames and can burn through objects as a means of piercing objects. This technique is dependent on the Darkfire and their skill level, but most Darkfires in the Swordsmen faction are trained in this thanks to the vampire ninjas, and this magic has been passed down. Of course, as one might expect, it is possible to break these elemental weapons by overpowering them, as overpowering them can destroy them. And it doesn't take any special power to overpower them, as even strength overpowering them can break these weapons. These weapons are only as durable as the magic that creates them, meaning that they can be broken by anything that overpowers the magic.
- The Swordsmen Unique Magic Type: Spirit Purification/Spirit Destruction Magic: These magics was learned by the werewolf alchemists, and taught to the Darkfires who were helping them fight dark spirits. The Darkfires learned spirit purification from the werewolf alchemists, in which they are able to apply this to their elemental and alchemic magic in order to allow it to purify spirits. Those that know spirit purification know that spirit purification strengthens the spirits that control nature and are vital to the world, but spirit purification also destroys dark spirits of the realm of Xeles. However, the Darkfires don't just know spirit purification, but they also developed a spirit destruction magic variation of spirit purification to be used against stronger dark spirits immune to spirit purification. While the alchemists don't like the use of spirit destruction, they did teach the Darkfires how to properly use it, and how to use it responsibly. As such, Darkfires who advance enough in spirit purification can also learn spirit destruction once they reach a certain level. While Darkfires are not as restrictive as the werewolf alchemists, the Darkfires do limit how they use spirit destruction, and it is forbidden to use it unless on a dark spirit that is immune to spirit purification, due to the dangers (as Darkfires can even accidentally destroy themselves with spirit destruction if they aren't careful). These magics also teach a Darkfire how to attack on a spiritual level, where they are able to attack using techniques to attack beyond the physical body. This means that those that are hit with spirit purification don't just take damage physically, but their spirit takes damage as well. While spirit purification does strengthen normal spirits, it is still a useful technique against physical beings since it can attack beyond a mortal's physical body. For the most part, this is just a modified variation of the alchemy and elemental powers, and just applies this magic to the normal magic rather than make it some special magic. The Darkfires mostly only use this when fighting dark spirits, or when trying to strengthen nature spirits.
- The Swordsmen Unique Magic Type: Holy Magic: Thanks to the time some of the Swordsmen faction were part of the church, the Darkfires of the Swordsmen faction were able to learn holy magic, in which they learned holy magic as a means to utilize stronger magic. In addition to learning some holy attack and defense magic, the Darkfires learned things like holy item enchantment, and even holy elemental magic (replacing their normal Darkfire elementals). This is an optional training, but some Darkfires in the Swordsmen faction see this as an answer to the opposing Dark Magician faction's dark magic. Since holy magic is positive in nature and doesn't have the same corruptive properties (as long as its used properly), Darkfires tended to favor this magic instead of the Dark Magicians faction dark magic. Depending on the Darkfire's affinity, Darkfires can learn things like holy light magic, holy healing and purification, or just simple holy elemental magic. When using holy elemental magic, the Darkfires do not fuse their spirit to the elemental, as the holy power used negates the need for the Darkfire to fuse their spirit to it. Instead, they simply use elemental power using holy magic to create holy elementals using their elemental affinities. For example, many Darkfires with the signature dark flame affinity will use this holy magic with flames to create holy flames that can even be used alongside their dark flames. Unlike dark magic, there aren't a lot of evil techniques to use with holy magic, as holy magic is more about purifying darkness, healing others, and sanctification. As such, the Darkfires are not too restrictive on this, as long as the Darkfires don't use it for evil purposes. This magic is more powerful than the normal Darkfire magic, so Darkfires with this can use more powerful magic. This can even be combined with elemental weapon or spirit purification magics as well. As one might imagine though, this magic is more easily countered by unholy power such as dark magic or unholy magic. Since this magic is a holy elemental, this doesn't work well against those with holy magic, and can be easily countered with dark magic or demonic magic. Few Darkfires misuse this power, but those that do misuse it are punished by the Darkfire clan as misusing this power for evil purposes goes against the Swordsmen faction's code.