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Messages - Gabriel Perrella

Pages: [1]
1
Name:
Ramiel

Age:
Unknown

Gender:
Male

Species:
Archangel (Watcher)

Height:
1,86 meters tall

Weight:
92

Relatives:
God ("Father"/Creator)
Yumiko "Yumie" Takagi (Wife)

Natural Abilities:
Supernatural Accuracy
Supernatural Agility
Supernatural Athleticism
Supernatural Awareness
Supernatural Balance
Supernatural Beauty
Supernatural Charisma
Supernatural Combat
Supernatural Climbing
Supernatural Dexterity
Supernatural Durability
Supernatural Endurance
Supernatural Flexibility
Supernatural Intelligence
Supernatural Leap
Supernatural Memory
Supernatural Reflexes
Supernatural Regeneration
Supernatural Speed
Supernatural Stamina
Supernatural Strength
Supernatural Wisdom

Powers:
Angel Physiology
User with this ability either is or can transform into an Angel, a being connected to and serving Higher Powers. Most commonly angels simply manifest wings, an inner glow and/or a halo, which is the usual form of which angels are imagined, but there are several kinds of angels who are far less humanoid, some ranging from strange to surreal.

Clairvoyance
The user can gain direct visual information about an object, person, location, or physical event through means other than the user's physical sight and allows them to act when they are unable to use their eyes. They can 'see' spiritual/psychic beings and perceive the 'presence', emotions, thoughts, and memories of others. Some users can project themselves into the spiritual world.

Divination
User can employ divination, a method of reading the future, the present and the past and/or provide help to a problem at hand by using an occultic, standardized process or ritual. Divination can be achieved by communicating with the supernatural (i.e. gods, demons, spirits, nymphs) or by reading certain patterns.

Electricity Manipulation
User can create, shape and manipulate electricity, a form of energy resulting from the movement of charged particles (such as electrons or protons), allowing control over electric fields, all charge carriers (Ions, Electrons, Protons, and Positrons), electronics, and electromagnetic forces.

Hope Manipulation
User can sense and manipulate the hope, including the virtue, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling hope, even manifesting the emotional energy to physical level.

Hope Inducement
The user has the ability to give Hope - defined as "the feeling that what is wanted can be had or that events will turn out for the best". One capable of wielding the power of hope has no hope for themselves, and hopes continually for the rest of the universe and in the future. Insincere hope or hope for one's own gain is unable to manipulate the energies of Hope.

Soul Manipulation
The user can manipulate the soul, the incorporeal and immortal essence of a living thing, souls are usually most obviously present in sentient beings. At some level all biological organisms have souls, and even non-biological entities (such as rivers and mountains) possess something that is analogous to a soul. Most users have to learn to control their own soul first and expand from there, some may be able to learn how to tap into the essence of everything living.

Storm Manipulation
User can sense, create, shape and manipulate storms, including strong wind, hail, thunder and/or lightning (a thunderstorm), heavy precipitation (snowstorm, rainstorm), heavy freezing rain (ice storm), strong winds (tropical cyclone, windstorm), or wind transporting substance through the atmosphere as in a dust storm, blizzard, sandstorm, etc.


Weaknesses:


Weapons:


Personality:


Bio:

2
Mortal/Human/Hybrid Profiles / Madeleine Gallant (W.I.P)
« on: March 31, 2019, 11:26:57 am »
Name:
Madeleine Gallant

Other Names:
Maddy

Age:
24

Gender:
Female

Species:
Human

Relatives:
Unnamed Parents
Phanuel (Lover)

Height:
1,77 meters tall

Weight:
75 kilograms (It is not polite to ask a lady about her weight, you know)

Natural Abilities:
Supernatural Accuracy
Supernatural Agility
Supernatural Athleticism
Supernatural Awareness
Supernatural Balance
Supernatural Beauty
Supernatural Charisma
Supernatural Combat
Supernatural Climbing
Supernatural Dexterity
Supernatural Durability
Supernatural Endurance
Supernatural Flexibility
Supernatural Intelligence
Supernatural Leap
Supernatural Memory
Supernatural Reflexes
Supernatural Regeneration
Supernatural Speed
Supernatural Stamina
Supernatural Strength
Supernatural Wisdom

Powers:

Supernatural Priest Training: The Gallants possess the divine powers of a supernatural priest/nun, and are capable of combating multiple malevolent dark entities and are generally adept at exorcisms, archaic wisdom on demonology and angelology, and multiple holy practices. Their conviction grants them a strong will on behalf of their faith in a certain cause and allows them to resist psionic influences from dangerous monstrosities.

Cross Combat
Users are able to demonstrate unique aptitude for using crosses in combat, using them in various ways to cause harm. Some users may be able to create their crosses from holy/divine energy/elements or may use physical ones.

Divine Communication
The user can communicate with and influence their patron deities indirectly or otherwise.

Divine Conduit
The user is able to gain godlike power by channeling the essence of a divine entity through their body to gain access to their abilities and knowledge. They may be able to communicate with the divine being they are channeling and ask for assistance when handling opponents.

Divine Empowerment
The user is able to draw strength from powerful divine forces of different gods in order to increase their natural abilities. Often times, this occurs when one gives prayer to the gods, comes in contact with a relic of their power, or becomes a conduit of their energy. If the user is deemed worthy, they may be able to keep the powers they are blessed with.

Divine Magic
The user is capable of using divine magic to achieve several feats such as creating, destroying and reconstructing anything, sometimes even to warp reality. This type of magic is usually used by a transcendent being or those related to them. Some users might use it for evil purposes.

Divine Territory
The user can create an area protected by divine power which destroys/damages/repels/purifies anything of evil that attempts to enters its range of influence. This ability is a powerful defensive skill which allows a user to hold off even the most powerful of dark entities to formulate a counterattack.

Exorcism
The user can forcibly remove possessing entities (ghosts, demons, etc.) from the body, object or the location they are possessing/haunting.

Forgiveness
The user has the power to forgive for any sins committed and to forgive those who have wronged or betrayed the user. It is the ultimate act of forgiveness and mercy to those who may not even deserve it. The user is unable to hold grudges.

Healing Prayer
User can heal others through intense, undoubting and pure prayer.

Holy Gift
Users of this ability can gain riches, insights to life questions, or gain powers, etc. by asking a higher power for the things that are desired.

Impurity Destruction
The user can attack in ways that harm exclusively malevolent/evil entity, the amount of damage that the target sustains may be reflected of their impurity of their soul. The attack can be powerful enough to kill a malevolent immortal, have the ability to banish a living malevolent enitity to hell after killing them or destroy the spirit along with the body. If influenced by divine or magic properties, this ability can also purify any foreign traces of malice that's attached to a benevolent being.

Indomitable Will
The user has unnaturally strong willpower, enabling them to be immune to all forms of temptation including Subordination Manipulation, Telepathy, Mind Control and Subliminal Seduction. Through their will the user can face great physical pain and psychological trauma and will refuse to surrender no matter how much the odds are stacked against them, possibly up to the point of cheating death and pushing themselves past their own limitations.

Miracle Performing
The user can perform miracles or supernatural feats and cause certain events to happen which are beyond human understanding. They can make a sudden interruption of the natural laws, change things in a beneficial way or simply cause wonderful and supernatural occurrences and phenomena. The user can use this power to survive catastrophic events, beating the odds. Miracles work in various scales and they have immediate effects like causing natural disasters to punish the wicked, healing the sick and dying, turning water into wine, resurrecting the dead, etc.

Paranormal Expertise
The user possesses great, if not natural, experience and knowledge of how to combat and detect paranormal beings (vampires, aliens, etc.).

Purification
The user can remove the darkness or evil from a person or objects, often including demons possessing it or mind control affecting it. It can turn evil to good or merely make someone pure.

Salvation
The user can save souls from sins and consequences, also one can undo Contract Bestowal. They can redeem souls and release them from condemning influences, they can also restore damaged souls and spirits, including purification of souls.

Smite
The user can strike their targets with a far superior force/blow, usually resulting in a One Hit Kill against almost anything. Mostly used by gods, this ability may have a divine aspect imbued into it, dealing even more damage to unholy or evil enemies. The amount of power capability used in this ability is absolutely unlimited, merely preparing its use can induce fear in opponents.

Theurgy
User can call upon gods, spirits, and demons to perform miracles and grant power. This allows the user to become more powerful than those whom rely on their own abilities, but are reliant on the beings that aid them.


__________________________________________________________________________


Voodoo Magic: After the Gallant family moved to the state of Louisiana, they were introduced to the mystic arts of Voodoo and is teachings by a Witch Doctor who befriended them, and ever since, all generations of the Gallants have used this school of magic in their job as Hunters of Supernatural Creatures.

Abjuration
User can cast spells which can grant protection of various kinds, prevent other beings from entering an area, force armor, purification and force fields, and even heal wounds.

Animancy
The user's magical abilities revolve around manipulating the living, life, the life-force, and life forms. Users can create new forms of life, grant life to the lifeless, animate things, manipulate the life force of the universe and those connected to it.

Many practitioners find a way to make peace with idea that death is everywhere and that life and death are both inevitable forces and can't exist with out the other. Practitioners also have the potential to create or find new ways to bring new life in existence, either by animation, evolution, any way possible.

Blood Magic
The user has the inherent power in their blood to manipulate and/or fuel spell-casting. This is an ancient version that predates word-based magic and was considered by some to be more powerful. Blood Magic was a kind of magic based on the employment of blood which is an important component in many rituals, spells and other aspects of the supernatural world.

Card Magic
The user can utilize a form of magic dealing with cards. They can use cards to achieve a variety of effects from summoning weapons, placing traps and use other forms of magic through cards. They can predict the future through cards and even trap people inside of cards.

Conjuration
The user can cast spells which can summon any form of creatures, items, spirits, demons, deities or elements.

Divination
User can employ divination, a method of reading the future, the present and the past and/or provide help to a problem at hand by using an occultic, standardized process or ritual. Divination can be achieved by communicating with the supernatural (i.e. gods, demons, spirits, nymphs) or by reading certain patterns.

Cartomancy
User can employ cartomancy, the use of normal deck of cards or tarot cards to gain insight into the past, current and possible future situations of the subject.

Hypnotic Magic
The users of the power can utilize powerful spells to hypnotize targets, placing them in a trance-like state or compelling them to follow the caster's commands.

Love Magic
The user can utilize a form of magic dealing with love, passion, happiness, etc. They can use different spells to formulate the inducement of sex or can use emotions of love to cast different kinds of spells.


Blessing Inducement
The user can bless anything including people, places, objects etc. and produce positive effects. This can include bringing good luck to people, or something as little as Emotion Augmentation as long as it is the happy emotions.

What this power does is entirely up to the user as long as it isn't malevolent in nature, like giving people bad luck or causing deaths. The most traditional effects are granting long life, fertility, health, success and wealth or suppressing negative emotions and memories. Most blessing deal with negating/removing misfortune or other negative effects.

Curse Inducement
User can place a curse on whatever they wish (people, places, objects, etc.). The exact effects can be nearly anything the user desires, ranging from minor annoyances to tortuously extended death.

Among the most common effects are misfortune/bad luck, various sicknesses, infertility, physical defects/ugliness, etc. when affecting people, breaking or working wrong or causing problems when used on objects and tendency to draw various disasters for places. Traditional magical curses include transforming the victim fully or partially into an animal/monster that fits the offense, blood-lust, insanity, unstoppable rages, unhealing wounds, misshapen/inhuman offspring, and a whole host of other effects.

Necromancy
The user's magical abilities revolve around manipulating the dead, death, the death-force and/or souls for good (i.e., resurrecting the dead), evil (in various ways) or neither. Users can also use communicate with the deceased – either by summoning their spirit as an apparition or raising them bodily – for the purpose of divination, imparting the means to foretell future events or discover hidden knowledge.

Many practitioners find a way to cheat death one way or another, whether by becoming some form of undead creature or by bypassing their own ability to die.

Puppet Mastery
The user takes control over motor functions of humanoid forms, whether living, dead, or objects, as if they were a marionette.

Motor-Skill Manipulation
The user takes control over motor functions of others against their will as if they were a marionette, subjects are still conscious, but can’t resist the user's puppet control. Maddy does so through the use of Voodoo Dolls

Animated Shadow
The user can transform their or others shadows into living beings. As the rule of anything happening to the real body happens to the shadow, this ability may allow the user to manipulate the shadow and cause damage in reality by using it to attack. This means anything that happens to the shadow will be reflected in the true body; in short, a form of "reverse" shadow puppetry.

Size Manipulation
The user can manipulate the size of anything and everything, from tiny to absolutely gigantic while retaining their physical proportions, some may be able to alter targets density. Usually strength and durability is proportional to the size assumed, but target may gain increased abilities when growing or keep their normal ones when shrinking.

Spirit MagicUser is able to use spirit magic, that revolves around channeling, summoning or using the power of spirits to achieve their goals. They can summon spirits, use spiritual weapons, or channel a spirit into their body to gain physical enhancements or gain completely new abilities i.e. channeling a fire spirit gives the user Fire Manipulation.

Sympathetic Magic
User can utilize the principles of sympathetic magic which has two aspects:

Law of Similarity or "like affects like": model or miniature of a real-world object which affects the real-life counterpart when it is changed. For example, a miniature New York where you can move buildings and they'll move in the real New York. Or a globe (careful with it) if you poke it carelessly, you'll crush the entirety of China. This allows the user to scry the object in question, because what happens to it happens also to the replica.

Law of Contact/Contagion: that things which have once been in contact with each other continue to act on each other at a distance after the physical contact has been severed. This makes someone who knows how to do it right truly dangerous because they can ignore any distance to hurt someone with only a bit of something they have used, for example clothing, personal possessions, etc., or (even better) part of them, for example blood, hair and nail-clippings.

Voodoo Doll Creation
The user can create voodoo dolls (also known as Poppets) of other beings to utilize in whatever way the user deems necessary. In order to create the voodoo dolls, the user must have a form of genetic material/DNA or some sort of physical essence that can be used to create the doll of their opponent.

Once made, the doll can be used by the maker to inflict damage on the opponent or those around the opponent. The doll can be deactivated, but it is up to the user's will whether they still want a doll to be effective or not to free a victim from their power.

Weaknesses:
Despite her amazing powers, Maddy is still a human, and she can be killed by the same things that could kill any normal human being. Plus, most of her stronger powers leave her rather weakened.

Weapons:


Personality:


Bio:

3
Gorgon/Monsters/Non Human Creatures / Marius Valdor (W.I.P)
« on: March 31, 2019, 11:26:32 am »
"Time and time again, I get surrounded by bloody idiots!"

Name:
Marius Valdor

Age:
1509 years old

Gender:
Male

Species:
Vampire (former human)

Relatives:
Lilith (Wife)

Height:
1,88 meters tall

Weight:
117 kilograms

Relatives:
Lilith (Wife)

Natural Abilities:
Supernatural Accuracy
Supernatural Agility
Supernatural Athleticism
Supernatural Awareness
Supernatural Balance
Supernatural Beauty
Supernatural Charisma
Supernatural Combat
Supernatural Climbing
Supernatural Dexterity
Supernatural Durability
Supernatural Endurance
Supernatural Flexibility
Supernatural Intelligence
Supernatural Leap
Supernatural Memory
Supernatural Reflexes
Supernatural Regeneration
Supernatural Speed
Supernatural Stamina
Supernatural Strength
Supernatural Wisdom

Powers:


Weaknesses:


Weapons:


Personality:


Bio:

4
Gorgon/Monsters/Non Human Creatures / Kazuya
« on: March 31, 2019, 11:07:17 am »
"You see, that is the thing about me. I prefer to lean back and live the moment."

"Hey. Hey. Are you hearing yourself? Just sit down, have a drink with and cool your head."

Name:
Kazuya

Age:
Unknown (Physically early 20's)

Gender:
Male

Species:
Kitsune

Relatives:
Inari (Mother/Creator)


Natural Abilities:
Claw Retraction
Enhanced Bite
Enhanced Durability
Enhanced Endurance
Enhanced Senses
Enhanced Speed
Enhanced Stamina
Enhanced Strength
Environmental Adaptation
Flight
Hair Manipulation
Intangibility
Invisibility
Predator Instinct
Prehensile Tail
Semi-Immortality
Shapeshifting
Supernatural Accuracy
Supernatural Agility
Supernatural Athleticism
Supernatural Awareness
Supernatural Balance
Supernatural Beauty
Supernatural Combat
Supernatural Dexterity
Supernatural Durability
Supernatural Endurance
Supernatural Flexibility
Supernatural Intelligence
Supernatural Leap
Supernatural Reflexes
Supernatural Regeneration
Supernatural Senses
Supernatural Speed
Supernatural Stamina
Supernatural Strength
Supernatural Wisdom
Tail Manifestation
Temperature Regulation
 

Powers:
Age Empowerment
The user can gain physical energy and exponential power as the user gets older, they essentially do not need to work to increase their power, as they become steadily stronger with each year the user is alive. With every passing year, the user's body and skills becomes more powerful and their abilities become even more advanced as their power increases as part of a trait of their physiology. If the user is ageless, their body will stay in prime condition, but would still become stronger while still retaining youth, due to the user only needing to become older in terms of age to get stronger.

Dream Manipulation
User can create, shape, enter and manipulate the dreams of oneself and others, including modifying, suppressing, fabricating, influencing, manifesting, sensing, and observing dreams as well as nightmares, daydreams, etc., possibly including past ones. They can produce and modify dreams, bestow nightmares or lucid dreaming, entrap people in REM, and promote spiritual/emotional healing within dreams. In some cases, user's power extends to the real world, such as wounds inflicted on a sleeping victim, healed damage (mental or physical) affecting the physical form, and other wise blurring the line between waking and dream. They may be able to pull someone from the waking world into the dream world or brings people/things from the dream world into the waking world.

Fox-Fire Manipulation
User can create, shape and manipulate fox-fire which usually manifests as fire, electricity and/or light. Kitsune who are the main users of this power usually expel it from their mouth or tails. Certain users may be able to use fox-fire for additional purposes, including hypnosis, draining life-force or even souls or as a form of travel, either by riding the fox-fire or changing into/becoming it.

Illusion
User can create, shape and manipulate illusions, causing targets to see, hear, touch, smell and/or taste things which do not actually exist or cause them to perceive things differently from what they truly are. Some users can create complex and detailed worlds, others may be able to only alter the way they or the target are perceived.

True Illusion
User can create illusions so powerful they outweigh reality. They can induce illusions into others and themselves, and freely shift the phenomenon from illusion to reality and back at any moment. They can change people, places, locations, rooms, events, etc, bring anything forth out of nowhere, make anything vanish without a trace, etc.

Insanity Inducement
User can cause madness in a person or group of people that have no mental illness, depending of the users will victims may go slightly loopy or lose total grip of reality becoming delusional, lose control over themselves, paranoid, catatonic or hostile.

Intelligence Infinitum
User has a continuously increasing intellect which can grow and adapt without any apparent limit. Their intellect increases every moment and allows them to solve difficult problems given they have the time to have their intellect increase to a sufficient level for necessary comprehension.

Life-Force Absorption
The user can absorb life-force/energy, vitality and health, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. As many superpowers are derived from life force, user may be able to absorb them from the targets. Any attacks derived from superpowers are also vulnerable to such abilities, as the energy and matter produced contains the user's life force, which can be drained and rendering the attack useless. Extended drain may result in extended or permanent effects, or even death.

Possession
User can possess or take over the body of any living being, whether sentient or not, by stealing their motor functions and senses. Users may or may not have to leave their own body for this to take place. Disembodied users such as spirits may use the body as their own.

Plant Manipulation
Users can create, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure and revive withered or dead plants. They can use their power for defense and support by growing plants from the ground and make them sprout seeds/fruits/berries, or even to possibly use plant chemicals to heal people or objects or manipulate their properties for a wide range of effects. Though less commonly activated by passive users, the ability may deal a series of offensive techniques on a target. Using the plants as weapons enables users to grasp and strike continuously with vines and roots, project thorns at a distance, and quickly regenerate the withering weapons at the user’s will. They can make vines grow and climb around a target's neck, causing choking, or even strike with plants. A more subtle technique is to release damaging toxins and pheromones, affecting targets in which conditions should be treated quickly with ailments.

Curse Inducement
User can place a curse on whatever they wish (people, places, objects, etc.). The exact effects can be nearly anything the user desires, ranging from minor annoyances to tortuously extended death. Among the most common effects are misfortune/bad luck, various sicknesses, infertility, physical defects/ugliness, etc. when affecting people, breaking or working wrong or causing problems when used on objects and tendency to draw various disasters for places. Traditional magical curses include transforming the victim fully or partially into an animal/monster that fits the offense, blood-lust, insanity, unstoppable rages, unhealing wounds, misshapen/inhuman offspring, and a whole host of other effects.

Alchemy
User can utilize Alchemy, the mystic and scientific pursuit of the power of the Philosopher's Stone and Universal Panacea, focusing on Elemental Transmutation (ranging from transforming base materials into purer (lead or iron into silver or gold), creating golems to making permanent changes on the state of matter (making glass malleable or durable), etc.), various forms of Elemental Manipulation (especially electricity and fire) and Life-Force Manipulation (Immortality, Healing and even creating life or at the least clones/homunculi). They also know how to create potions and magical items, although these are generally for practical use.

Alcohol Empowerment
Users become stronger, faster, more durable, etc. when they come in contact with alcohol, whether by drinking or simply being around it, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the alcohol or even slow or stop aging. The user's attacks also become unpredictable to their opponents because the alcohol in the user's system throws their movements off balance.

Weaknesses:
Because of his Kitsune side, Kazuya will achieve full immortality only when he gains his 9th tail, so while it may take some effort, he can be killed relatively easily. Like other Kitsunes, he can be consumed by negative emotions easily to the point that it can lead to death. And even in disguise, Kazuya keeps some traits that reveals his true form when shapeshifting, tail, shadow/reflection and facial features being the most common, and on top of that, he can be detected by dogs, and priests, monks, and others of faith may be able to see through a his illusions, and may be able to dissolve them, and carelessness and drunkness may reveal his true form. And Kazuya's own laid back and lazy personality makes him ignore a big deal of his own potential, and makes him always search the easiest sollutions to deal with his problems. But despite all of his faults, Kazuya is a rather sympatethic and empathic to other people's plights and is willing to help, in his own way, of course. He likes food with strong spice like garlic and onion, and the food he hates the most is cucumber, and his favourite drinks are sake, wine and egyptian beer.


Skills:

Adept Strategist
Adept Sorcerer
Adept Alchemist
Adept Martial Artist

Weapons:
None. But we often walks around carrying a large gourd in his back filled with some kind of drink or potion and various bowls in case he wants to share his drink with other people.

Personality:
Kazuya for the most part is an exceptionally lazy and laid back individual, without either the desire or curiosity to know the world outside of the domains of Inari's temple and the surrounding mountains and forests, as he is content with his life, being worshipped and given gifts by the mortals, and enjoy the nature around him and drink sake, or whatever alcoholic drink he can get his hands on, and going after attractive women.  However, underneath this lazy behavior, lies an insightul intellect capable of so much, if only Kazuya was willing put some effort into it, and he is an incredibly empathic and sympathetic person who is willing to help others, in his own way, of course. And like all Kitsunes, Kazuya has a crippling phobia of dogs and a trend to be something of trickster towards others.

Bio:
Like all Kitsune, Kazuya was created by the Goddess (Kami) Inari, he was supposed to be one of her messengers, but the thing is that Kazuya would rather waste his days resting by woods drinking sake, or try to peek up the skirts of women, so with that in mind, Inari made him one of her brewer, as a way to make him somewhat useful, but even then, that doesn't stop Kazuya from slacking off and some times, drink all of the temple's sake alone.

5
"Uh, father, are you really sure that this is a good idea?"

Name:
Anubis

Other Names:
God of Embalming
God of the Dead
God of Darkness
Guide of the Soul
Embalmer
Weighter of the Heart
The Heir of the Desert
Precious Puppy Boy (Given to him by his fathter Set)

Age:
Unknown

Gender:
Male

Species:
God

Pantheon:
Egyptian

Appearance:
Human Form
Height: 1,80 meters tall
Weight: Unknown
Build: Athletic
Skin color: Brown
Eye color: Golden
Hair color: Brown
Hair type: Short
General clothing: Look below

True Form
Height: 3,30 meters (usually varies)
Weight: Unknown
Skin color: Black
Eye color: Blue

Relatives:
Set (Father)
Nephtys (Mother)
Osiris (Uncle)​​
Isis (Aunt)​​
Vyptia (Sister/Lover)
Hideo (Half-Brother)
Shani (Half-Sister)
Elizabeth (Half-Sister)​​
Horus (Cousin)​
Bastet (Lover)​
Magus (Son)

Natural Abilities:
Supernatural Speed
Supernatural Strength
Supernatural Sense
Supernatural Agility
Supernatural Athleticism
Supernatural Awareness
Supernatural Combat
Supernatural Condition
Supernatural Combat
Supernatural Dexterity
Supernatural Durability
Supernatural Endurance
Supernatural Flexibility
Supernatural Intelligence
Supernatural Leap
Supernatural Reflexes
Supernatural Regeneration
Supernatural Beauty

Powers:

Dark Arts
User can utilize the Dark Art: a form of magic typically used for selfish, self-serving and/or nefarious purposes. Though it is not necessarily "evil" magic per se, dark arts tend to focus toward destruction, harming, cursing and otherwise complicating the lives of other people while advancing the user's own state. Users often reject social convention and the status quo, which some suggest is in a search for spiritual freedom. As a part of this, they embrace magical techniques and practices that would traditionally be viewed as taboo and are generally willing to go farther than most would even consider if it serves their ends.

Applications
Blood Magic
Conjuration
Demon Summoning
Curse Manipulation
Curse Inducement
Death Magic
Destruction Magic
Elemental Magic
Extrasensory Perception
Flight
Illusion-Casting
Life Magic
Amalgamation
Mutation Inducement
Necromancy
Possession
Ritual Magic
Shapeshifting
Spell Casting
Spell Negation
Telekinesis
Telepathy
Teleportation

Guardianship
Guardians are often those who are of noble birth or a high position of great historical or legendary importance. They have taken/been given responsibility to defend, protect and, if needed, avenge the focus of their protection, which can be an object, place, concept, or person (throne/crown, village/gate/country/planet, love/good/harmony, royal heir/chosen prophet, etc.) among other things.

To do this, they gain enhanced physical and mental capabilities, many additional mystical or magical abilities, and often specific weapons/tools that allow them to perform superhuman or supernatural feat to help their cause.

Applications
Enhanced Combat/Supernatural Combat: Become skilled in multiple forms of combat.
Weapon Proficiency: Become proficient with any weapon.
Magic Weaponry: Posses weaponry that wields powerful magic.
Personal Weaponry: Posses a certain weapon that only belongs to the guardian.
Enhanced Charisma: Cull the fear in individual hearts & minds and rally the courage to follow within others.
Companion Allegiance: Form binding ties with steadfast allies.
Taming: not only erect a close bond with individuals but also with potential steeds.
Heroism Inducement: Clear away all fear or doubt to inspires to push forward.
Enhanced Condition/Supernatural Condition: One's physical and mental prowess are beyond the limits of one's kind.
Enhanced Senses: Natural senses are increased.
Danger Intuition: Sense immediate threats.
Supernatural Detection: Gain insight on abnormal activities.
Indomitable Will: Posses a powerful will that cannot be broken.
Fear Masking: Cannot feel fear.
Living Embodiment: Become a physical entity of a certain concept or idea. (Ex: Link being the physical embodiment of courage.)
Pure Heart: Posses a strong noble heart that cannot be bounded by corruption.
Strong Soul: Posses a great independent spirit.

Jackal Physiology
User with this ability either is or can mimic/transform into a Jackal.

Applications
Compass Sense
Enhanced Bite
Enhanced Durability
Enhanced Endurance
Enhanced Senses
Enhanced Hearing
Enhanced Smell
Night Vision
Enhanced Speed
Enhanced Stamina
Enhanced Strength
Environmental Adaptation
Fur Generation
Predator Instinct
Temperature Regulation

Necromancy
The user's magical abilities revolve around manipulating the dead, death, the death-force and/or souls for good (i.e., resurrecting the dead), evil (in various ways) or neither. Users can also use communicate with the deceased – either by summoning their spirit as an apparition or raising them bodily – for the purpose of divination, imparting the means to foretell future events or discover hidden knowledge.

Many practitioners find a way to cheat death one way or another, whether by becoming some form of undead creature or by bypassing their own ability to die.

Applications
Aura Absorption
Cemetery Empowerment
Conjuration - deceased souls and/or corpses
Death Empowerment
Soul Summoning
Undead Summoning
Death Inducement
Death Magic
Death Sense
Divination - by contacting dead/undead beings
Ectoplasm Manipulation
Immortality
Life-Force Absorption
Mediumship
Mold Manipulation - dead matter
Motor-Skill Manipulation - dead/undead beings
Pain Inducement
Pain Suppression
Reanimation
Resurrection
Spell Casting
Spirit Magic
Soul Absorption
Undead Manipulation
Phantasm Manipulation
Zombie Manipulation

Nether Manipulation
User can create, shape and manipulate Nether, the "Chthonian Element" that flows through the realms of the living, and the Dead. Nether is most known as the substance that makes up the Underworld, a subterranean dimension where all souls go when they pass on. Nether is very similar to Aether “the Celestial Element” in that it is from a Plane that exists between the planes of both matter, and energy. However, although it can partake in the nature of either substances, Nether is neither of these things.

Despite being often considered "Death-Force" Nether is more than the source of what drains life away from living things, it is the destructive aspect of reality, the source and very concept of entropy and destruction, disasters and all degeneration in matter, energy and concepts. It is the power that makes possible and ensures severing the soul's connection to their mortal body, so they can pass onto the after life. It is also the power that summons and controls the souls of the deceased. Users of this power acknowledge that Nether exists in Elemental, Cosmic, and Spiritual forces. Nether exists in the cosmos as sort of a gateway between the land of the Living and the Dead, stretching out to anywhere where death has potential to occur.

Like Aether, Nether is a Spiritual Element, which means it cannot be perceived by any physical sense. The only way Nether can be seen is if it were mixed with an Element of the Physical Realm (Most often Darkness, Fire, or Earth).

Applications
Anti-Healing Factor: Unmake healthy beings worsening healthy conditions.
Cosmological Force Manipulation: Control Spiritual, Cosmic, and Elemental forces.
Astral Manipulation: Being well adjusted to souls, users can control spiritual energy.
Cosmic Manipulation: Control forces of the cosmos.
Dark Energy Manipulation: Manipulate powerful and destructive forces of dark energy.
Death-Force Manipulation: Gain immense power from the forces of death.
Destructive Energy Manipulation: Control all forms of destructive energy.
Elemental Manipulation: Control the forces of the physical and Nether Realms.
Dark Element Manipulation: Control the dark-side of elements.
Nothingness Manipulation: Control the power of oblivion.
Non-Life Essence Manipulation: Control the essence of death/dead.
Death Transcendency
Entropy Manipulation: Manipulate entropic forces.
Absolute Destruction: Collapse anything/everything into oblivion.
Concept Destruction: Destroy concepts.
Decomposition Manipulation: Manipulate the rate of degeneration in all.
Disaster Manipulation: Control the destructive forces of nature.
Magic: Control the Mystical energies.
Dark Arts: Wield dark magic.
Epidemic Creation: Cause a rapid outbreak of any manor of afflictions.
Inhibition Release: Unleash the darkest impulses in others.
Necromancy: Magic involving the dead, life-force and/or souls.
Omni-Negation: Designate whatever comes to face moot.
Phenomenon Inducement: Project all manor of disruptive effects
Transformation Field Projection: Twist and reform the inhabited area and its occupants around.
Warping: Have an effect on everything in a way that it disrupts it.
Reality Sundering: Rupture the very fabric of existence.
Supernatural Manipulation: Will the laws of nature to whatever extent desired.
Unnatural Presence: By simply existing one can adversely the surroundings
Nether Attacks
Nether Generation
Nether Aura
Nether Physiology
Netherkinetic Combat
Nether Embodiment

Truth Inducement
The user can force/induce others to tell the truth, guaranteeing that the person is telling the truth to the best of their ability.

Underworld Lordship
The user has authority and duty in the Underworld, a place where the souls of the all recently departed go, an Afterlife or Realm of the Dead located below the realm of the living. Exact conditions of the dead vary depending of the pantheon, but every soul comes there and while some may be punished and others rewarded, for the most the Underworld is a place of waiting and either rest or boredom.

Users are able to command the dead, and have powers related to life, and death, souls in general as well as power to bind and restrict (dead are expected to stay there after all). Some may have duties and powers related to Death and bringing the souls where they belong. Since Underworld is below earth, many have powers related to earth and minerals, wealth, darkness, and possibly even vegetation (it grows from the earth after all).

Applications
Afterlife Manipulation (Limited to Underworld)
Afterlife Border
Afterlife Marking
Afterlife Prevention
Afterlife Transport
Authority within the Underworld.
Binding
Communing
Death-Force Manipulation
Necromancy
Death Sense
Ectoplasm Manipulation
Life-Force Absorption
Mediumship
Necrotic Empowerment
Reanimation
Resurrection
Soul Manipulation
Summoning (deceased souls and/or corpses)

Sacred Darkness Manipulation
The user can create, shape and manipulate holy darkness that's highly effective against the supernatural, such as demons and/or angels. The effectiveness, in question, can range from trapping and/or immobilizing to outright banishing or killing supernatural threats. Furthermore, divine elements may have other properties and abilities, such as healing, Resurrection, summoning angels and/or spirits of the deceased from Heaven to the material plane.

Applications
Absolute Darkness
Animated Shadow
Banishment
Binding
Dark Energy Manipulation
Darkness Healing
Darkness Manipulation
Divine Energy Manipulation
Impurity Destruction
Purification
Summoning

Shapeshifting
The user can shapeshift their form, transforming and reshaping themselves potentially down to their genetic and cellular structure. They can impersonate others or enhance one's body for combat, either by turning into animals, monsters or make the body stronger. Users with particularly flexible abilities can manipulate their form at will, combining abilities, traits, etc, even being able to form limbs into weapons and reforming after being blown apart by explosives.

Techniques
Shapeshifting Combat
Transformation
Partial Transformation

Illusion Manipulation
User can create, shape and manipulate illusions, causing targets to see, hear, touch, smell and/or taste things which do not actually exist or cause them to perceive things differently from what they truly are. Some users can create complex and detailed worlds, others may be able to only alter the way they or the target are perceived.

Applications
Afterimage Creation
Death by Illusion: If the illusion is powerful enough, it can literally convince the brain to copy anything that happens to the victim within the illusion, making it possible to kill the target with illusions.
Illusion of Death: Target thinks they are being killed over and over again. This may lead to insanity.
Decoy Creation
Evolving Illusions
Feign Damage
Holographic Projection: Project illusions based on only sight.
Illusion Reflection: Reflect any illusions that are used against themselves.
Illusionary Environment: Change environment with illusions.
Illusive Appearance: Most users who are not exactly combat savvy would use their ability as a defense mechanism to camouflage themselves, and even alter their physical appearance to look like someone or something else.
Illusive Suggestion: Use illusions to subjugate others.
Invisibility
Location Displacement
Pain Illusion
Phobia Exploitation: Targets experience their worst fears.
Sensory Inducement: Targets can be forced with overlapping hallucinations, causing several negative symptoms.
Torment Inducement

Weaknesses:
Not that much of a physical combatant, and he is something of a glass cannon. Anubis also can sometimes take too long to take an action because of his semi-passive personality. Vulnerable to light based powers. Also, most of his strongest spells rely on the usage of the life force and soul energy of either himself, or others.

Weapons:
A Magical Khopesh that sucks the life force of those that get cut by the weapon. Magical staff that he uses to easily channel his spells.

Personality:
In general, Anubis is usually a calm and collected individual, on top of being really well-mannered, polite and gentlemanly towards other people. He greatly loves his family and relatives, being rather protective of them, specially his father Set, one of the few things that can **** him off is someone bad-mouthing Set. But while he is pretty loyal and obedient to Set, Anubis will more often than not, try to sway him away from making decisions that are potentially harmful, also, he can be pretty mad at Set if he ever speaks anything bad about his family members, and will not hesitate before scolding him. Strangely enough, Anubis likes to hang around the dead, in either catacombs, graveyards, mausoleums and necropolisis, since he was trained ever since he was pretty young how to embalm and mummify bodies, he doesn't mind being near corpses, and finds anything related to them, from how they decompose and such to be really fascinating. And while Anubis is mostly a rather serious individual, he is not above playing a small prank on others with his illusions, or just doing the sort of crazy things that would .

Bio
Anubis is the son of Set and Nephthys, being raised with the help of his uncle and aunt, Osiris and Isis. Ever since a young age, Anubis had a pretty close relationship to his father, Set taught him everything he knows of magic, save Necromancy, this school of magic was taught by Nephthys. Set also tried to make Anubis into a chaotic trickster like he is, luckily Nephthys, Isis and Osiris were there to raise the young god.

Anubis for a short time, enjoyed life as Prince of Egypt while Set ruled as Pharaoh of Egypt, though he was too concerned at helping his Aunt Isis find the disappeared Osiris. He, and his mom, were saddened and horrified when one night Isis showed up, carrying the dismembered remains of Osiris. He helped his mom and aunt bring Osiris back to life, first reattaching the corpse back into one piece, and then use of a conjoined ritual with the three goddeses to bring Osiris back to life. When the ressurected Osiris revealed that it was Set who muredered him, Anubis was shocked and saddened to the point of tears that his father, the man he looked up to, could do something so monstrous as to murder his own brother. While he greatly loved Set, Anubis knew that his father had to be punished for what he did. He and Nephthys helped Osiris hide, and they kept a secret of Isis and the baby Horus living in the Mortal World.

When Horus appeared with his parents to retake what was rightfully his from Set, the throne of Egypt, Anubis along with Nephthys sided with Horus, much to Set's surprise. In the first fight, Set defeated Horus, and even ripped off his left eye as way to intimidate him into give up. It was thanks to Anubis that Horus won in his second duel with Set, telling him to play with Set's ego and taught him speciall spells to give him an edge. In the end, Set lost, and he opted to impose upon himself a self-exile in his floating palace in the desert, Anubis was terrified that his father would try to kill him, he was pleasantly surprised when Set instead hugged him.

6
Demi-God/God Profiles / Albert Cerastes
« on: March 31, 2019, 08:50:59 am »
Albert: Spencer, I think I'm in love.

Spencer: Alright, young lord, I'll make sure to buy the ingredients for the inevitable romantic dinner you are already planning. I'll also add antidepressants and a comic book to the shopping list, should she break up with you like the others did.

Albert speaking to his butler after the former first saw Amisi.
___________________________________________________________
"So, what can I tell about me? I like to watch programs about Cryptids on TV, spend entire afternoons reading in my library, exercise... And I have a butler, who happens to be a giant snake demon."
___________________________________________________________
"Turns out that having an Eldritch Horror out of a Lovecraft Book for a father is not good for your mental and emotional health. Who could have **** thought?"
___________________________________________________________

Name:
Albert Cerastes

Age:
21 years old

Gender:
Male

Species:
Demi-God

Family:
Neith (Grandmother)
Apep (Father)
Eva Cerastes (Mother/Presumably deceased)

Appearance:
Human Form
Height: 1,76 meters tall
Weight: 87 kilograms
Built: Tall and slender, but athletic
Eye Color: Blue
Skin Tone: White Pale
Hair Color: Black
Hair type: Short
Features: Pupils turn reptilian and teeth turn into sharp fangs in moments of big stress

Appearance:
Naga Form
Height: 4,6 meters tall
Weight: Unknown
Built: Tall and muscular
Eye Color: Green
Skin Tone: Grey
Hair Color: Black
Hair type: Shoulder length
Features: Black Sclera

Natural Abilities:
Supernatural Accuracy
Supernatural Agility
Supernatural Athleticism
Supernatural Awareness
Supernatural Balance
Supernatural Combat
Supernatural Dexterity
Supernatural Durability
Supernatural Endurance
Supernatural Flexibility
Supernatural Intelligence
Supernatural Leap
Supernatural Reflexes
Supernatural Regeneration
Supernatural Senses
Supernatural Speed
Supernatural Stamina
Supernatural Strength
Supernatural Wisdom

Powers:

Chaos Magic:
The user can utilize the Chaos Magic, they can manipulate and reconstruct the very fabric of existence to their whims.

Applications
Apocalypse Inducement
Chaos Manipulation
Destruction Magic
Nigh Omnipotence
Reality Warping

Shapeshifting:
The user can shapeshift their form, transforming and reshaping themselves potentially down to their genetic and cellular structure. They can impersonate others or enhance one's body for combat, either by turning into animals, monsters or make the body stronger. Users with particularly flexible abilities can manipulate their form at will, combining abilities, traits, etc, even being able to form limbs into weapons and reforming after being blown apart by explosives

Naga Physiology:
User with this ability either is or can transform into an Naga (female: nagi or nagini), snake-like spirit in Hinduism and Buddhism able to shift between and combine features of human and snake in various ways. They are nature spirits (some are worshiped as deities) associated with and protectors of waters, rivers, lakes, seas and wells. They bring rain, and thus fertility and prosperity, and are guardians of treasure, but are also able to cause natural disasters such as floods and drought.

Naga tend to be curious and are malevolent to humans only when they have been mistreated. Because they dwell in lakes and rivers both above and below ground as well as caves, they are susceptible to mankind's disrespectful actions in relation to the environment.

In modern setting most naga lack the ability to change their shape freely and are locked into single form that ranges from humanoid head connected to snake-body to more common human torso, snake for legs combination.

Applications
Aquatic Adaptation
Decelerated Aging or Semi-Immortality
Snake Physiology
Camouflage
Climbing
Constriction
Crushing
Dermal Armor/Scale Manifestation
Enhanced Agility
Enhanced Bite
Elastic Jaws
Enhanced Flexibility/Elasticity
Enhanced Lung Capacity
Enhanced Smell
Enhanced Strength
Matter Ingestion
Poison Generation
Prehensile Tongue
Seismic Sense
Slithering
Speed Swimming
Stealth Tactics
Venomous Fangs
Malleable Anatomy
Subterranean Adaptation

Snake Manipulation (Albert calls it Parseltongue for the lulz):
Users can control various snakes. They control them to do their bidding, like helping them during situations, using them against foes, using them to see locations and get information about a particular place, using them for battle, and using them for spying on others. User can also understand or communicate with them, hence creating and strengthening friendships.

Applications
Animal Scrying - to perceive through snake senses.
Mind Control - to control various kinds of snakes.
Mind Link - to have mental bond with the controlled snakes.
Snake Empathy - to understand/feel their emotions.
Taming - to tame their nature.
Zoolingualism - to allow verbal communication.

Curse Manipulation:
User can create/generate, remove and manipulate curses, that involves placing curses on people, become stronger with curses, manipulate curses to different effects. They can even manifest curses as energy or powers itself.

Applications
Binding
Curse Creation
Curse Empowerment
Curse Field Projection
Curse Inducement
Cursed Physiology
Curse Removal
Death Inducement
Destruction
Disease Generation
Haunted
Jinx
Mental Inducement
Despair Inducement
Insanity Inducement
Motor-Skill Manipulation
Negative Emotion Empowerment
Pain Inducement
Possession
Probability Manipulation
Reanimation
Transmogrification
Weakness Inducement
Vice Inducement

Black Lightning Manipulation:
User can create, shape and manipulate the electricity of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of electricity, which in turn ignores most of the limitations and weaknesses of the normal electricity. In essence, this is about solely controlling the negative powers of electricity.

Applications
Atomic Cancellation
Black Lightning Breath
Damage Amplification
Destruction
Electricity Manipulation
Explosion Inducement
Pain Inducement
Shocking
Thunderstorm Creation
Unhealing

Dark Acid Manipulation:
User can create, shape and manipulate the acid of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of acid, which in turn ignores most of the limitations and weaknesses of the normal acid. In essence, this is about solely controlling the negative powers of acid.

Applications
Acid Manipulation
Acidic Poison Generation
Corrosion Inducement
Damage Amplification
Destruction
Lethal Rain Generation
Melting
Pain Inducement
Rot Inducement
Ultimate Acid
Unhealing

Dark Fire Manipulation:
User can create, shape and manipulate the fire of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of fire, which in turn ignores most of the limitations and weaknesses of the normal fire. In essence, this is about solely controlling the negative powers of fire.

Applications
Combustion Inducement
Damage Amplification
Dark Fire Attacks
Dark Fire Combat
Dark Fire Constructs
Destruction
Dehydration
Fire Manipulation
Firestorm Creation
Flashover Inducement
Meteor Summoning (fire)
Pain Inducement
Ultimate Burning
Unhealing

Poison Manipulation:
Users can create, shape and manipulate poisons and poisonous substances. For the sake of clarity: poison, toxin and venom are terms for any substance that injures the health or destroys life when absorbed into the system: poison is the general word, toxin is a poison produced by an organism (plant, fungus, animal); it is especially used in medicine in reference to disease-causing bacterial secretions, venom is especially used of the poisons secreted by certain animals, usually injected by bite or sting.

Applications
Create/generate/increase poison.
Acid Generation
Acidic Poison Generation
Goo Generation
Miasma Emission
Nerve Gas Generation
Death Inducement
Density Manipulation, Pressure Manipulation and Solidification controlling poison molecules to make it 'solid' or gas/mist.
Toxikinetic Constructs, including weapons, walls, armor or allies/servants.
Necrosis Inducement
Pain Inducement
Paralysis Inducement
Poison Absorption
Poison Attacks
Poison Immunity
Poisonous Blood
Toxikinetic Surfing
Toxikinetic Flight

Techniques
Poison Empowerment
Poison Mimicry
Poison Transmutation
Poisonous Aura
Toxic Area
Toxikinetic Combat
Venom Teleportation

Primordial Darkness Manipulation:
The user can control the primal darkness that has existed before creation, and represents the darker aspect of primal creation alongside the Light, both being two halves of the same coin, yet stand opposite. Due to its primordial nature it goes beyond concepts of good, evil or even neutrality.

Applications
Darkness Manipulation
Absolute Darkness
Dark Aura Manipulation
Dark Chi Manipulation
Dark Element Manipulation
Dark Energy Manipulation
Dark Weather Manipulation
Darkside View
Conceptual Darkness Manipulation
Omniverse Manipulation
Absolute Force Manipulation
Absolute Will
Primordial Force Manipulation
Cosmic Manipulation
Nether Manipulation
Omnificence
Prime Source
Reality Warping
Antimatter Manipulation
Antimatter Stabilization
Concept Manipulation
Concept Disruptor
Conceptual Attacks
Conceptual Lordship
Creation

Demon Manipulation:
The user can create and manipulate demons to do their bidding, whether it is to kill others or simply be slaves to the user. The user could potentially create and manipulate an entire army of demons.

Applications
Demon Creation
Demon Summoning/Banishment/Exorcism
Demonization
Mind Control over demons

Sacred Light Manipulation:
The user can create, shape and manipulate holy light that's highly effective against the supernatural, such as demons and/or angels. The effectiveness, in question, can range from trapping and/or immobilizing to outright banishing or killing supernatural threats. Furthermore, divine light may have other properties and abilities, such as healing, Resurrection, summoning angels and/or spirits of the deceased from Heaven to the material plane.

Applications
Absolute Light
Banishment
Binding
Divine Energy Manipulation
Impurity Destruction
Incineration
Light Healing
Light Manipulation
Purification
Summoning deceased, entities of Light, and/or Angels.

Weaknesses:
Despite being able to use Sacred Light Magic, Albert can still be seriously wounded by holy and blessed weapons and powers. Solar powers can also be moderately dangerous to him.

Skills:
Expert Swordsman
Master Close-Quarters-Combatant
Expert Sorcerer
Master Assassin

Weapons:
Double-Bladed Crescent Axe: An Axe made of Adamantium.

Personality:
Albert's most definying trait is his sarcasm and the care-free way in which he deals with his life in general. He's defined by having various objective goals, his main one being to find a way to permanently kill his father, the monstrous God of Chaos Apep, another important goal that Albert has is to get married and start a family, he is a flirty womanizer, but by the end of the day he's always respectful to the ladies he's trying to woo. Another curious trait of Albert's personality is his peculiar fascination, borderlining on obssession, with snakes, having various pet snakes in his possession, along with various objects of snake-themed and appearance in his mansion. Another aspect of Albert's personality that's worthy noting, is his distrust and overall dislike towards Gods and Deities, because of Apep's treatment torwards him, Albert thinks that all Gods are evil and selfish, so he for the most time tries to stay away from any God if possible. A more disturbing part of Albert's personality is fruit from the torture at Apep's hands, a part that Albert himself hates, in certain moments Albert enters an altered state of frenzy, showing an extremely sadist side of him, in this state, Albert shows to love more than the pain and suffering of others, reveling in carnage and death, and having no control over his murderous urges.

Bio:
Apep is amongst one of the most dangerous beings in existence, a sadist who enjoys nothing more than killing, the God of Chaos is an enemy to all living things, from the smallest bacteria, to the most powerful deities. Apep decided that to help achieve his goal of destroying all life, he would need a powerful servant, a living weapon, to do so, he kidnapped an Assassin called Eva Cerastes and **** her, in order to have a Demi-God child, and mold the child into a living weapon.

When baby Albert was born, Apep wasted no time in experimenting and mutating the boy with dark magic, and when he was 3 years old, the God of Chaos personaly took care of educate and train the boy in body and mind, while torturing him, and secretly torturing and raping Eva, to mold them into something more "accetable" and for his own sick amusent.

One day, however, Albert discovered what Apep was doing to his mom, and attacked the god, Apep barely felt the attack, and the Eldritch Abomination used the event as an excuse to retaliate and he viciously attacked Albert, nearly killing him. That was the last straw for Eva, who took her son and fled back to Earth.

Eva and Albert would have to change from place to place in order to avoid being found by Apep, with Eva helping her son finish his training in magic and combat. When Albert was 16 years old, Apep's servants found him and his mom. In one last ditch to save her son, Eva teleported Albert back to her homecountry of Egypt before closing the portal, staying behind to fight Apep's demons. Since them, Albert never heard of his mom, and he presumed her killed, what simply added more fuel to the fire, Albert started to dislike all Gods, and swore to kill Apep no matter what. In one of his operations, Albert freed an entire platoong of demon from Apep's control, and one of the demon decided to serve Albert as his buttler out of gratitude, and he was named Spencer by Albert.

Albert went on various spying and assassination operations, ocasionally taking Spencer with him, attacking Apep in all ways he can, and trying to gather Apep's enemies in an plan to defeat his father.

7
Gorgon/Monsters/Non Human Creatures / Spencer
« on: March 31, 2019, 08:42:05 am »
"*Sigh* Great, you just spilled blood all over my clean floor."

Spencer after killing some of Apep's goons
___________________________________________________________
Spencer: Young lord, I advice you to make miss Annette really happy, otherwise... Well,  it's not a good idea to provoke the wrath of a young lady's parents. Specially when they are a God of War, and a Sorceress Assassin.

Albert: Geez, Spencer... Thanks for giving me nightmares about the creative ways that Annette's parents can murder me.

Spencer: I'm always here to help, young lord.
___________________________________________________________
"My loyalty lies only to my young lord. He saved my life, and gave me freedom from Apep. This is the difference between me and the other snake demons, they serve because they are forced, I serve because it's my choice."
___________________________________________________________
"In the mean, young lord, why don't you sit down enjoy a glass of wine? Unless you prefer to spend the rest of the day, risking your life in some adrenaline-filled shenanigans."

Name:
Spencer

Age:
Unknown

Gender:
Male

Species:
Snake Demon

Relatives:
Apep (Creator)

Appearance:

Height: 2,6 meters tall (when on fours)/ 5,2 meters tall (when walking on two legs)
Weight: Unknown
Built: Tall and muscular
Eye Color: Black
Skin Tone: Black
Hair Color: Bald
Hair type: Bald
Features: Scaly skin

Natural Abilities:
Supernatural Accuracy
Supernatural Agility
Supernatural Athleticism
Supernatural Awareness
Supernatural Balance
Supernatural Combat
Supernatural Dexterity
Supernatural Durability
Supernatural Endurance
Supernatural Flexibility
Supernatural Intelligence
Supernatural Leap
Supernatural Reflexes
Supernatural Regeneration
Supernatural Senses
Supernatural Speed
Supernatural Stamina
Supernatural Strength
Supernatural Wisdom

Powers:

Demon Physiology:
User with this ability either is or can transform into a demon, an evil spirit, fallen angel or Satanic divinity. Most commonly user retains their general form but with some additions; horns, claws, fangs and tail are common, as are wings, more fit (muscular and/or larger) body and color change (red, blue or black dominate) but there are several kinds of demons who are far less humanoid, varying from strange, surreal or even absolutely horrific.

Applications
Claw Retraction
Enhanced Condition or Supernatural Condition
Enhanced Combat
Enhanced Durability/Invulnerability
Enhanced Strength
Weapon Creation
Wing Manifestation/Elemental Wings Manifestation

Chaos Magic:
The user can utilize the Chaos Magic, they can manipulate and reconstruct the very fabric of existence to their whims.

Applications
Apocalypse Inducement
Chaos Manipulation
Destruction Magic
Nigh Omnipotence
Reality Warping

Shapeshifting:
The user can shapeshift their form, transforming and reshaping themselves potentially down to their genetic and cellular structure. They can impersonate others or enhance one's body for combat, either by turning into animals, monsters or make the body stronger. Users with particularly flexible abilities can manipulate their form at will, combining abilities, traits, etc, even being able to form limbs into weapons and reforming after being blown apart by explosives

Curse Manipulation:
User can create/generate, remove and manipulate curses, that involves placing curses on people, become stronger with curses, manipulate curses to different effects. They can even manifest curses as energy or powers itself.

Applications
Binding
Curse Creation
Curse Empowerment
Curse Field Projection
Curse Inducement
Cursed Physiology
Curse Removal
Death Inducement
Destruction
Disease Generation
Haunted
Jinx
Mental Inducement
Despair Inducement
Insanity Inducement
Motor-Skill Manipulation
Negative Emotion Empowerment
Pain Inducement
Possession
Probability Manipulation
Reanimation
Transmogrification
Weakness Inducement
Vice Inducement

Black Lightning Manipulation:
User can create, shape and manipulate the electricity of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of electricity, which in turn ignores most of the limitations and weaknesses of the normal electricity. In essence, this is about solely controlling the negative powers of electricity.

Applications
Atomic Cancellation
Black Lightning Breath
Damage Amplification
Destruction
Electricity Manipulation
Explosion Inducement
Pain Inducement
Shocking
Thunderstorm Creation
Unhealing

Dark Acid Manipulation:
User can create, shape and manipulate the acid of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of acid, which in turn ignores most of the limitations and weaknesses of the normal acid. In essence, this is about solely controlling the negative powers of acid.

Applications
Acid Manipulation
Acidic Poison Generation
Corrosion Inducement
Damage Amplification
Destruction
Lethal Rain Generation
Melting
Pain Inducement
Rot Inducement
Ultimate Acid
Unhealing

Dark Fire Manipulation:
User can create, shape and manipulate the fire of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of fire, which in turn ignores most of the limitations and weaknesses of the normal fire. In essence, this is about solely controlling the negative powers of fire.

Applications
Combustion Inducement
Damage Amplification
Dark Fire Attacks
Dark Fire Combat
Dark Fire Constructs
Destruction
Dehydration
Fire Manipulation
Firestorm Creation
Flashover Inducement
Meteor Summoning (fire)
Pain Inducement
Ultimate Burning
Unhealing

Poison Manipulation:
Users can create, shape and manipulate poisons and poisonous substances. For the sake of clarity: poison, toxin and venom are terms for any substance that injures the health or destroys life when absorbed into the system: poison is the general word, toxin is a poison produced by an organism (plant, fungus, animal); it is especially used in medicine in reference to disease-causing bacterial secretions, venom is especially used of the poisons secreted by certain animals, usually injected by bite or sting.

Applications
Create/generate/increase poison.
Acid Generation
Acidic Poison Generation
Goo Generation
Miasma Emission
Nerve Gas Generation
Death Inducement
Density Manipulation, Pressure Manipulation and Solidification controlling poison molecules to make it 'solid' or gas/mist.
Toxikinetic Constructs, including weapons, walls, armor or allies/servants.
Necrosis Inducement
Pain Inducement
Paralysis Inducement
Poison Absorption
Poison Attacks
Poison Immunity
Poisonous Blood
Toxikinetic Surfing
Toxikinetic Flight

Techniques
Poison Empowerment
Poison Mimicry
Poison Transmutation
Poisonous Aura
Toxic Area
Toxikinetic Combat
Venom Teleportation

Corruption Inducement:
User can induce corruption in others.

The ability can be used to corrupt a person into doing anything. It doesn't control the victim, but it prevents them from realizing that they otherwise wouldn't do what the user suggests, and therefore they become much more malleable. A small amount of proximity and contact is needed to corrupt someone, and this proximity or contact is needed every now and again to prolong the effect.

It is easier to corrupt someone to do something minor, e.g. more corruption would be needed to get a victim to murder someone, than to get them to steal. It is not impossible for the corruption to be broken, but it is severely difficult and would usually need outside influence. An example of an ability which could be used to break the effects of corruption is Belief Inducement. If the corruption is not renewed occasionally, it will eventually wear away on its own accord.

Applications
Corrupt even the most good-hearted of people.
Make a person do evil things that they wouldn't otherwise do on their own.
Emotion Augmentation to make someone feel stronger emotions of hate and anger.
High-level users may be able to corrupt and corrode the very environment.
Bring out the worst of their personalities.

Void Magic:
The user is able to perform void magic.

Applications
Nonexistence
Nothingness Manipulation
Nothingness Constructs
Nothingness Infusion
Reality Consumption
Reality Rejection
Total Event Collapse

Darkness Manipulation:
User can create, shape and manipulate darkness and shadows. By itself, darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc.

Applications
Create/generate/increase, absorb, shape and manipulate darkness/shadow for various effects, sizes, shapes and intensity levels.
Depending of the level of strength, one can blanket an entire city, country or world in eternal darkness.
Absolute Darkness
Darkness "Mist"
Light Absorption
Shadow Camouflage/Cloaking
Darkness Adaptation
Night Vision
Darkness Attacks
Darkness Solidification via controlling darkness/shadow:
Animating/manipulate darkness/shadow, whether users own or cast by anything else.
Tentacles/tendrils, chains and/or threads to attack or bind.
Umbrakinetic Constructs, including weapons, walls, armor or allies/servants.
Flight/Levitation
Shadow Marionette
Techniques
Dark Portal Creation/Umbrageous Teleportation using darkness/shadow by understanding the fundamental connection all shadows/darkness share.
Dimensional Storage to store stuff into darkness/shadow, user may be able to enter their own pocket dimension.
When the user realizes from where they draw their power, they can enter there and summon beings/tools from there.
Darkness Aura
Darkness Empowerment
Darkness Healing
Shadow Mimicry
Shadow Mutilation
Shadow Stealth
Shadow Swimming
Umbrakinetic Combat
Umbrakinetic Regeneration

Diabolic Darkness Manipulation:
The users can generate and manipulate the mystical darkness of hell, which can completely destroy anything. The color of the darkness varies, but may be green, black, blue, white, etc, Sometimes, the darkness isn't generated, but instead is summoned from the planes of hell itself.

Unholy Darkness can cause excruciating pain upon contact instead or cause instant death, possibly even for relatively beneficial purposes, such as summoning spirits of the deceased temporarily back to the world of living from Hell. Some users can even use Reanimation or Resurrection via Summoning the damned and/or Demons.

Applications
Absolute Darkness
Corruption Inducement
Dark Energy Manipulation
Darkness Manipulation
Death Inducement
Destruction
Pain Inducement
Reanimation
Resurrection
Soul Mutilation
Summoning the deceased, beings of Darkness, and/or Demons from hell.
Torment Inducement

Dark Energy Manipulation:
User can create, shape and manipulate dark energy, usually drawn from inter-dimensional or other similar sources. It can be channeled to a variety of effects as an absence of light, a solid, gaseous and/or liquid substance that can be shaped/manifested in various ways.

Unlike Darkness Manipulation, which draws from the similar source, dark energy focuses on direct, destructive and violently outwards directed aspect of the spectrum.

Universal Difference
In physics, dark energy is a hypothetical energy that permeates space, similar to dark matter, and makes up for about 68.3% of the universe.

Applications
Dark Energy Absorption
Dark Energy Amplification
Dark Energy Assimilation
Dark Energy Attacks
Dark Energy Infusion
Dark Energy Bomb Generation
Dark Energy Constructs
Dark Energy Conversion
Dark Energy Force-Fields
Dark Energy Physiology
Flight by riding dark energy.

Negative Energy Manifestation:
The user has the power to create living manifestations of negative energy and can use negative feelings or behaviors of humans like fear, anger, violence, hatred, doubt, despair. The manifestations can even use those feelings as their own powers.

Applications
All Evil Powers
Corruption Manipulation
Dark Energy Manipulation
Darkness Manipulation
Dark Arts
Death-Force Manipulation
Death Inducement
Demon Physiology
Demonic Force Manipulation
Despair Inducement
Destruction
Doubt Inducement
Electricity Manipulation
Fear Manipulation
Fear Manifestation
Hate Manipulation
Hatred Empowerment
Malefic Force Manipulation
Nothingness Manipulation
Pollution Manipulation
Suicide Inducement
Vice Inducement
Violence Inducement

Negative Forces Manipulation:
The user can manipulate all forms of negativity, physical and spiritual negativity, including Anti-matter, Nothingness, Demonic forces, Destruction, etc.

Applications
Corruption Inducement
Dark Arts
Dark Element Manipulation
Dark Energy Manipulation
Darkness Manipulation
Death-Force Manipulation
Death Inducement
Demon Manipulation
Demonic Force Manipulation
Despair Inducement
Destruction
Electricity Manipulation
Gravitational Singularity Generation
Hatred Empowerment
Hatred Manipulation
Hell-Fire Manipulation
Malefic Force Manipulation
Nihilism Embodiment
Nothingness Manipulation
Necromancy
Negative Zone Creation
Nether Manipulation
Pollution Manipulation
Suicide Inducement
Vice Inducement

Snake Physiology:
User with this ability either is or can mimic/transform into snakes.

Applications
Camouflage
Climbing
Constriction
Crushing
Dermal Armor/Scale Manifestation
Enhanced Agility
Enhanced Bite
Elastic Jaws
Enhanced Flexibility/Elasticity
Enhanced Lung Capacity
Enhanced Smell
Enhanced Strength
Matter Ingestion
Poison Generation
Prehensile Tongue
Seismic Sense
Slithering
Speed Swimming
Stealth Tactics
Venomous Fangs

Snake Manipulation:
Users can control various snakes. They control them to do their bidding, like helping them during situations, using them against foes, using them to see locations and get information about a particular place, using them for battle, and using them for spying on others. User can also understand or communicate with them, hence creating and strengthening friendships.

Applications
Animal Scrying - to perceive through snake senses.
Mind Control - to control various kinds of snakes.
Mind Link - to have mental bond with the controlled snakes.
Snake Empathy - to understand/feel their emotions.
Taming - to tame their nature.
Zoolingualism - to allow verbal communication.

Possession:
User can possess or take over the body of any living being, whether sentient or not, by stealing their motor functions and senses. Users may or may not have to leave their own body for this to take place. Disembodied users such as spirits may use the body as their own.

Applications
Temporarily/permanently inhabit the body of the target.
Take complete control of a target's body, even using it as your own (the target is then known as a vessel).
Control a person's actions.
The user's mind/spirit/soul can leave their body freely.
Skilled users can possess multiple host bodies while retaining their own or even while occupying another vessel.
When the user possesses a body, they gain the skills and powers of the body.
Can possess a body which can be useful for espionage and can lie dormant inside the person's mind and body.
Utilize as a last resort to escape a dying body and to achieve immortality.

Weaknesses:
Severely weak against holy, solar and light powers. Because of the reptilian attributes of his snake physiology, Spencer is also severely weak against ice and cold-based powers.

Skills:
Master Close-Quarters-Combatant
Expert Sorcerer
Master Assassin
Administration
Cleaning
Cooking

Personality:
At first, when he was just one of Apep's foot soldiers, Spencer had no personality of his own, he was simply a ravenous savage beast to be used by Apep who had no concern for his own safety. After being freed by Albert, Spencer developed a sense of independency and a personality that it wasn't though to be possible. He is mostly polite and formal to most people, while also speaking in a extremely sarcastic manner, though, for the most part, the sarcasm is less to insult or more to warn the person. Spencer tries to remain classy all the time, but oftenly he goes on hunting animals to eat instead of cooking his own food, and he is significantly more ruthless than Albert. An important part in Spencer's personality is his undying loyalty to Albert, serving him out of gratitude and from his own free will, and protecting him in a manner not too different from the way a father would protect his own son.

Bio:
Spencer started out being a foot soldier in Apep's demon army, him being member of an unity specialized in assassination. This changed when Albert attacked and freed the entire platoon of demons from Apep's command, all to spite his father, nearly all demons spread out to seek their own goals, save one, who pledged his loyalty to Albert, the demi-god named him Spencer and brought him to his mansion in Cairo. The demon read the entire content of the library that belonged to Albert's mom in an attempt to adapt to human society, at least enough so that Albert could have a pleasant living with the demon. Spencer learned enough to become Albert's butler while serving his new master also as a bodyguard and warrior.

8
Gorgon/Monsters/Non Human Creatures / Kain Von Coorhagen
« on: March 31, 2019, 08:24:50 am »
"Thirty years hence, I am presented with a dilemma - let's call it a two-sided coin. If the coin falls one way, I sacrifice myself and thus restore the Pillars. But as the last surviving vampire in Nosgoth, this would mean the annihilation of our species. If the coin lands on the reverse, I refuse the sacrifice and thus doom the Pillars to an eternity of collapse. Either way, the game is rigged. But suppose you throw a coin enough times... suppose one day, it lands on its edge."

Name:
Kain Von Coorhagen

Age:
Unknown, Thousands of Years (Physically 30's)

Gender:
Male

Species:
Vampire

Relatives:
Unnamed Parents
Unnamed Siblings
Raziel ("Son"/Brought back to life as a Vampire by Kain)
Turel ("Son"/Brought back to life as a Vampire by Kain)
Dumah ("Son"/Brought back to life as a Vampire by Kain)
Rahab ("Son"/Brought back to life as a Vampire by Kain)
Zephon ("Son"/Brought back to life as a Vampire by Kain)
Melchiah ("Son"/Brought back to life as a Vampire by Kain)

Natural Abilities:
Claw Retraction
Enhanced Bite
Enhanced Durability
Enhanced Endurance
Enhanced Senses
Enhanced Speed
Enhanced Stamina
Enhanced Strength
Environmental Adaptation
Flight
Intangibility
Invisibility
Predator Instinct
Semi-Immortality
Shapeshifting
Supernatural Accuracy
Supernatural Agility
Supernatural Athleticism
Supernatural Awareness
Supernatural Balance
Supernatural Beauty
Supernatural Combat
Supernatural Dexterity
Supernatural Durability
Supernatural Endurance
Supernatural Flexibility
Supernatural Intelligence
Supernatural Leap
Supernatural Reflexes
Supernatural Regeneration
Supernatural Senses
Supernatural Speed
Supernatural Stamina
Supernatural Strength
Supernatural Wisdom

 

Powers:

All vampires in Nosgoth are stronger, faster, and more agile than mortal men. In addition to their physical superiority, vampires each have their own unique Dark Gift; a supernatural power. Kain's Dark Gift was the ability to use surrounding mist to assume a mist form, which allowed him to be virtually invisible and intangible. He also had a fury ability where he could use a single charged attack against an enemy. While he acquired a number of abilities as a young vampire in Blood Omen, defeat at the hands of the Sarafan Lord in Blood Omen 2, which took two centuries to recover thanks to care from the Cabal, made him lose most of his previous powers. Some speculate this loss of power was a result of the Hylden weapon used against him, as the Glyph technology was precisely designed to be used against vampires.

In Blood Omen 2 when he woke from his slumber he retained his mist and fury abilities. Like all vampires Kain could attain weaker variations of other vampires Dark Gifts by drinking their blood. By killing Faustus he gained the power to jump great distances and to inhuman heights. By killing Marcus he acquired the ability to charm the weak-willed and bend their minds to his will. By killing Sebastian he acquired super-speed and often used this ability to perform high speed combos on his enemies. By drinking the blood of the Hylden Seer, his natural telekinesis was heightened. By killing Magnus, he gained the ability to immolate matter with pyrokinesis.

The many centuries after Blood Omen 2 had given Kain plenty of time to evolve his powers. In Soul Reaver he had demonstrated the ability to teleport. In Soul Reaver 2, in the opening we see a display of physical strength far beyond Raziel, as well as Kain showing off an ability to generate lightning in his palms. In Defiance we see his telekinetic powers having evolved beyond simply knocking opponents as now he could lift them and cast them away. His mist ability had evolved where now he no longer needed mist to assume the mist form. Another power he has developed is the ability to shape shift into a swarm of bats to travel quickly from one location to another-as most likely his ability to teleport could possibly only be used for short distances, this is never confirmed though.

Weaknesses:

Despite being stronger and hardier than humans, there were a variety of ways to kill a vampire: Water burned a vampire's skin like strong acid did to humans and immersion was fatal; Fire 'inflamed' and burnt vampire flesh and Fledglings were vulnerable to sunlight. Otherwise, a vampire would have to be impaled through a vital organ or have their head or heart removed in order to kill them, any other damage they took would be healed almost instantly as their flesh would simply knit itself back together (an ability sustained by adequate blood supplies).

Additionally, vampires are vulnerable to certain sound frequencies: Marcus was incapacitated with pain upon hearing the bells of Meridian's cathedral, while the humans within Kain's Empire created the Silenced Cathedral, a stronghold created to generate destructive soundwaves, to combat the vampires.

After death, a vampires soul is drawn into the Spectral Realm where, after some time, it may adapt and become a Vampire Wraith. It would contend for souls with other native species of the realm such as the Sluagh. Vampire Wraiths are very agile and quite powerful compared to most other Spectral species.

If the means through which a vampire is killed is reversed, a Vampire Wraith may be able to re-enter their body, with the added ability to cast an energy-siphoning band to their enemies and draw upon their energies from afar. For example, if a vampire was killed through impaling, the vampire could be revived by simply removing the implement with which they were impaled, allowing the skin to heal and reanimating the body. Death through immolation, beheading and other more permanent means that natural vampirism cannot adapt to were irreversible.

The Hylden utilized a special kind of magic, known as Glyph magic, which was deadly to vampires as well. Glyph barriers could be used to repel, injure, and imprison vampires.

Skills:

Master Strategist
Master Sorcerer
Master Alchemist
Master Engineer
Master Swordsman

Weapons:

Soul Reaver: The Reaver was originally an enchanted sword, forged by Vorador at the Ancient Vampires' behest to destroy their prophesied adversary, the Hylden champion. It could drain its victims' blood, but was altered when it absorbed the soul of the time-traveling wraith Raziel. Hereafter, Raziel's spirit inhabited the blade, and it obtained the ability to devour the souls of those it struck. Much later in Nosgoth's history, when Kain attacked Raziel with the physical blade, it proved unable to devour its younger self, and shattered, releasing Raziel's soul (the Wraith Blade). The sword's passage through time is a complicated one, and its existence has been, and will be, entwined with Raziel's for all infinity within the Nosgoth universe.

The Soul Reaver possessed many unique qualities beyond its originally-intended purpose, such as the power to absorb the souls of whatever the sword killed, use the elements of Fire, Air, Water, Earth, Dark, Light and Lightning to empower itself, it  allowed Kain move at the speed of light and make clones of himself, and to temporarily slow down time. As it acted as a vessel for Raziel's soul, it could be used to decouple history, creating paradoxes and new timelines if brought into proximity with Raziel or another version of itself. Its power could only be temporarily quelled by an artifact known as the Nexus Stone, and it could be enhanced with magical powers by the Balance Emblem. Most importantly, the physical Soul Reaver was the only weapon in Nosgoth capable of harming the Elder God, damaging him in both the Material and Spectral Realms. Thus, it was a vital component in Kain's ambition to destroy the Elder and restore the land.

Personality:

Kain is described as a cunning and relentless individual, characterized by his heroism, ambition, nobility and fatalism, who grows from wisely arrogant to arrogantly wise over the centuries. Frequently regarded as "a petty noble" in life and youth, he initially shuns vampirism and seeks to uncover a cure - "reluctant to live the horror of an existence blighted by a thirst for human blood". Over the course of Blood Omen: Legacy of Kain, though, he grows to embrace his curse and the ideals of Vorador - his father figure - and also becomes a misanthrope; expressing disgust and a "growing disaffection for humankind" and the Circle of Nine's machinations. Hastily accepting Mortanius's offer of revenge, and desperate to prevent his vampiric nature from consuming him, Kain fell into the role of an "unwilling pawn", failing to forge his own path.

Having been wronged time and time again, he strives to escape manipulation, engendering his desire to conquer all of Nosgoth for his own - a quest that he eventually prevails in. His fatalism and lust for power is fueled by Nupraptor's curse; as the corrupt Balance Guardian, Kain realizes that "never again could [he] give Nosgoth back her innocence". However, though he possesses an obvious relish for bloodshed and brutality, he is anything but stupid: the true cunning and subtlety of his actions are only revealed to those smart enough to see past his endless deceptions. Although Raziel initially perceives his own execution at Kain's hands as the result of jealousy, Kain later reveals that his supposed hatred of Raziel was a complex ruse, part of his "cast at destiny"- a "quest for knowledge and freedom". Only through Raziel's rebirth as a creature with free will could Kain further his attempts to change history, and revise their respective fates.

As a young vampire, Kain is cynical, and initially apathetic about saving Nosgoth. Following his refusal to sacrifice himself, though, he is internally burdened by his conscience, shouldering a "mass of doubt and regret" in the knowledge that "the fate of the world hangs dependent on the advisedness of [his] every deed". This is balanced by his prevalent sense of irony and dark humor; he raises the corpses of his Sarafan enemies to unwittingly serve as his trusted lieutenants, believing that "one must keep his friends close [...] and his enemies even closer". Even so, Kain frequently shows strong hints of compassion for his sons and others; throughout Legacy of Kain: Defiance, he does everything within his power to secure a resolution that he and Raziel "both can live with", and is distraught and resistant at Raziel's ultimate sacrifice in his name.

Though Kain possesses numerous character flaws, he appreciates honesty to a fault, and - except when working covertly in Blood Omen 2 - has never consciously lied to another individual throughout the Legacy of Kain series, only telling half or partial truths when necessary. As a monarch, he values loyalty, and despises insubordination, arguing that "cowards and traitors deserve no second thoughts, only their complete annihilation". While his apparent lack of diplomacy seems to stem from his short and violent temper, in reality it is a carefully cultivated tool. Above all else, Kain's ultimate agenda - to return the Pillars to the vampires and ensure Nosgoth's restoration to glory - are partially moral and benevolent at the very least, but he realizes his goal may be beyond his reach. Only when purified – with "the hands of the prime mover exposed" - does he receive "the first bitter taste" of hope.

Bio:

"I knew what ominous hour this was in Nosgoth's history. For here was the event that had shaped my entire existence... I had cast my fate, refusing the sacrifice, damning the Pillars, and founding my doomed empire upon their ruins. I would raise the Sarafan priests to be my closest lieutenants, and would one day cast the strongest of them, my servant Raziel, into the abyss – dealing one last hand to play against Fate. But in the end, had it made any difference? Had I misread the signs, as Moebius told me? In my arrogance, had I missed my cast at destiny?"
―Kain

Origins
A Weary Traveler

"Vae Victus - suffering to the conquered. Ironic that now I was the one suffering. Not anything as pedestrian as physical pain. Rather the cruel jab of impotent anger - the hunger for revenge. I didn’t care if I was in Heaven or Hell - all I wanted was to kill my assassins."
―Kain

Born a human in the pre-Blood Omen era, Kain - the son of an aristocratic family - grew up oblivious of his own momentous destiny within Nosgoth. Hailing from Coorhagen, the ambitious yet unknown and directionless nobleman lived a privileged life, in the shadow of a dying world. As he matured, he witnessed the rise of the Legions of the Nemesis in the north, aware of the impending threat they posed to the court of his allegiance, the Lion Throne.

Kain roamed the land, but one fateful journey would spell his demise. While he was a young man, thirty years old, he stopped at a tavern in Ziegsturhl, but was unable to secure a place for the night. "Forced to the road", he was ambushed by a band of brigands and cruelly murdered, impaled on his assassin's sword. Emerging trapped in the Underworld, still transfixed by his enemy's blade, his soul was offered a chance for vengeance by the Necromancer Mortanius, who guaranteed him "the blood [he hungered] for". Tormented, desperate, and heedless of his benefactor's ulterior motives, Kain recklessly accepted the offer without a second thought.

Awakening "to the pain of a new existence" in his own mausoleum, Kain realized the nature of his resurrection: he had been reborn as a vampire, finding "no comfort, only malice" in the embrace of the sun. Undeterred by hunger and weakness, he soon hunted down his assassins, killing each one and sating himself on their blood. Though certain that his quest was over, he was quickly corrected by Mortanius, who assured him that "these fools were merely the instruments of [his] murder, not the cause". Enticed by the Necromancer's words, and determined to seek a cure for the vampiric curse that afflicted him, Kain ventured to the Pillars of Nosgoth.

The Fate of this World
"My murder at the hands of this beast drove my love Nupraptor mad. Now he spreads misery and pain among the Circle, crumbling the very foundation of Nosgoth. You must restore balance. You must right the Pillars of Nosgoth."
―Ariel

When Kain arrived at the nine Pillars, he was met by the specter of Ariel - the former Guardian of the Pillar of Balance - bound there by the edifices' symbiotic corruption. Ariel told Kain that "there is no cure for death. Only release", but instructed him to destroy the sorcerers poisoning Nosgoth if he sought to realize peace. The Circle of Nine - the Pillars' sworn Guardians - had been driven to insanity by Nupraptor, the Mind Guardian and Ariel's bereaved lover, and now spread misery throughout the land. Though unconcerned for the fate of the world, Kain silently accepted the task before him, beginning his quest as the scourge of the Circle. As he departed, Ariel enigmatically warned him to "beware the Unspoken".

Seeking to eliminate Nupraptor, Kain passed through the humans' cities, commenting on Nosgoth's evident decay as he progressed, and gradually adapted to his new abilities; he could wield arcane spells, and could magically adopt the forms of the wolf and the bat at will. From Vasserbόnde, he observed Nupraptor's Retreat, and resolved "to cut the cancer from its heart". After a short battle, Kain was able to decapitate Nupraptor. He returned to Ariel and placed her beloved's head before the Pillar of the Mind, cleansing it of corruption.

Kain next targeted Malek, the Conflict Guardian and Ward of the Circle. He returned to Coorhagen on his travels northward, with "no delusions" as to the impending welcome; the city had been struck by the Plague, offering him what he cynically described as "a perfect homecoming". Upon flying to Malek's Bastion via Bat Form, he found little respite in the harsh environment. He battled his way to Malek, but after a brief combat, the Paladin unleashed an unassailable spell of holy magic, forcing Kain to retreat. The vampire knew he would need further guidance to overcome his assailant, and, on Ariel's counsel, pursued the wisdom of the Oracle of Nosgoth.

The Path to Hell
"A nobleman? Seeking wisdom? Death has taught you well."
―Moebius

In the Oracle's Cave, Kain refuted the elderly soothsayer's cryptic philosophy, angrily willing "a pox upon [his] tricks and babble", and demanding answers. Hinting at the plight of King Ottmar of Willendorf and the quandary of the Legions of the Nemesis, the Oracle explained that his path lay with that of Vorador - the vampire who defeated Malek in battle, centuries past. At Kain's urging, the old man steered him towards the Termogent Forest, inviting him to follow the glow of the Ignis Fatuus to Vorador's Mansion. He claimed it "lights the path to Hell, nobleman. Your path".

Kain was simultaneously impressed and repulsed by Vorador's decadent and luxurious tastes. The hedonistic elder vampire provided him "something worse than Hell. A vision of what [he] was becoming". Though Kain considered his newfound ally "boorish" and a "decadent old fool", Vorador was congenial, and quickly grew fond of the fledgling "despite [his] youthful arrogance". He instructed Kain not to concern himself with the affairs of man - the "cattle" - and offered him his Signet Ring, to summon him if in need of aid.

Kain's resolve to find a cure was only strengthened by this meeting. He now had "clear knowledge of what sort of monster [he] would become if [he] let [his] curse consume [him]". Traveling to Dark Eden, he pursued more of the Guardians; there, he encountered Anarcrothe, Bane and DeJoule, the Guardians of States, Nature and Energy, engaged in a plot "to twist the world". Though Anarcrothe escaped his blade, calling upon Malek, Kain was able to summon Vorador in retaliation, who overcame his old enemy once and for all. With the subsequent deaths of Bane, DeJoule and Malek, Kain restored three more of the Pillars.

One Wolf in the Pack
"Gift? Pah! Vorador thought my curse a blessing. That we were gods and that mortals offered their blood as sacrifice so that we could enjoy our supernatural powers. And somewhere deep inside my new self I knew he was right. That mortal dreams were prayers. Prayers to us - begging for our power."
―Kain

The autocratical city of Avernus, ruled by Azimuth the Planer, was Kain's next destination. Within its walls, he encountered demons setting the place, "paved in blood and flesh", on fire. "What would have appalled in [his] life," he observed, "only tempted [him] in death. Once [he] would have felt horror; now only hunger remained". Diligently cutting a path through the ruined metropolis to Avernus Cathedral, Kain could never have predicted the gravitas behind the weapon he would discover within. In the Cathedral's Heaven dungeon, he fatefully discovered and claimed the legendary Soul Reaver - his "kindred", he unwittingly mused.

Traversing the building, Kain confronted Azimuth, and with "little trouble", felled her with a single blow from his newfound blade. Before restoring the Pillar of Dimension, he - not so coincidentally - recovered, from her person, a time-streaming device. His attention diverted by Ariel towards the Legions of the Nemesis, Kain chose to disregard Vorador's counsel. Growing increasingly "embroiled in human events", he accepted that he would need to explore the machinations of Moebius - the Guardian of Time - if his quest was ever to reach its end.

Drinking blood from the tomb of one of King Ottmar's forefathers in the Provincial Mines, Kain utilized his newly gained Beguile enchantment to adopt the visage of a living nobleman. His audience with the beloved yet despondent Ottmar made his course clear; he would need to reclaim the soul of the Princess of Willendorf, trapped within a doll, from Elzevir the Dollmaker. In exchange, Willendorf's Army of the Last Hope would aid him against the Legions. After infiltrating the Dollmaker's in northern Nosgoth, Kain returned to the court with the soul and Elzevir's head; "Willendorf [was his], if [he] wished it".

The Tragic Hero
"The court of King Ottmar; shades of my former existence. Proud and self absorbed, surrounded by all the finery of the realm. Secure in their ignorance. As I walked among them I smirked thinking of the carnage that would befall them at the hands of the Legions of the Nemesis... the glorious flames, the inevitable **** and pillage."
―Kain

Kain refused rulership of Willendorf; all he desired was Ottmar's army, to vanquish the descending Legions in the north. Ottmar immediately consented. Not long afterward, the Army of Hope and the Legions of the Nemesis met in the Battle of the Last Stand. Kain watched on as the "black tide" of his enemies marched forward, sating his thirst "on warriors of Horde and Hope alike" in the clamor. The fierce Nemesis armies "showed no signs of subsiding", and killed Ottmar before long, routing Willendorf's troops. Cornered and sure of defeat, Kain used his only means of escape - the time-streaming device.

Swept away from the Blood Omen era, Kain found himself fifty years in the past, in a time where the tyrannical Nemesis was but a benevolent boy-king: William the Just. Killing and reading the thoughts of a man-at-arms, he witnessed Moebius rallying William's people for an "onslaught". An idea blossomed in Kain's mind; if he assassinated William in this time, the Nemesis would never rise to threaten Nosgoth. Infiltrating the stronghold of William the Just, Kain overheard as Moebius warned William of his approach, and provided him weapons before departing.

Kain battled William, who was - unexpectedly - armed with the Soul Reaver. Though the battle was trying, Kain overwhelmed the future Nemesis with his own version of the legendary sword, breaking the blade of his enemy's Reaver and slaying William. The historical paradox created a new, altered timeline as he replenished his strength with the young king's blood. As William's guards rushed into the room, Kain recovered a second time-streaming device, which activated - sending him back to the Blood Omen era. Even with Moebius's pawn "removed from the game", Kain knew that there was "something amiss".

The Wreckage of History
"Aye - you have seen my plan, vampire, as I have seen your destiny. The future says you die!"
―Moebius

Departing the ruined stronghold, Kain wandered south beyond Stahlberg. He heard cheering and the scent of vampire blood, and was dismayed to learn "the folly fell upon [his] own shoulders. With their sainted King William dead by [his] hand, the people of the land were consumed by a hunger all their own - for vampire blood". Kain arrived at the scene just as Vorador, the last of the era's vampires in this altered timeline, was guillotined before a bloodthirsty mob at Moebius's command.

Kain now realized that Moebius had been the Oracle of Nosgoth; he had been manipulated all along. "How much of my quest was of his design?" he snarled. "Willendorf? The Battle of the Last Stand? William the Just? Was this the trap he had fashioned for me?" He fought off Vampire hunters, and battled the Time Streamer himself. On his defeat, Moebius admitted to his role in altering history, and warned Kain of his destiny: he would die. Unconcerned, Kain answered "but I am dead", and beheaded Moebius: "as are you".

Mortanius congratulated Kain and summoned him to the Pillars. There, Kain witnessed a confrontation between the last of the Guardians - Mortanius himself, Guardian of Death, and Anarcrothe. Anarcrothe revealed that it was Mortanius who had "had Kain killed and turned him into a monster", setting the vampire upon the Circle. It had been "poisoned" by Nupraptor's insanity; only in its destruction could Nosgoth be redeemed. Mortanius killed Anarcrothe, and was confronted by Kain. The Necromancer embraced his fate, but warned the "princeling" that his death would "leave one more to take".

At My Whim
"I am the last Pillar. The only survivor of the Circle of Nine. At my whim the world will be healed or damned. At my whim."
―Kain

On his defeat, Mortanius's flesh was transformed by the "Unspoken" Ariel had warned Kain of: the Dark Entity, who had murdered Ariel and orchestrated the corruption of the Pillars. Kain battled and defeated the monster, and eight of the nine Pillars stood restored. Finally, Ariel revealed the truth to him. He himself, all along, had been an ordained member of the Circle of Nine, its "only survivor": the Balance Guardian, born as Ariel's successor upon her death.

At the moment of his birth, Kain had been corrupted by Nupraptor's insanity; he too would need to die for the Pillars to be restored. Ariel presented him a fateful decision: sacrifice himself to redeem Nosgoth, but - as Nosgoth's last surviving vampire - ensure the vampires' extinction - or refuse the sacrifice, prolonging his own life and that of the vampire race, but securing Nosgoth's damnation. Disgusted by the machinations of the human sorcerers, Kain refused the sacrifice and embraced his curse at last, triggering the collapse of the Pillars.

Concluding with the epiphany that Vorador had been correct all along - that vampires were "dark gods" whose duty was "to thin the herd" - Kain established the unrestored Pillar of Balance as his throne, the seat of his new empire. He set out to reclaim his birthright to rule over all Nosgoth, but realized too late that "the health of the Pillars was tied inextricably into the health of the land. With the Pillars left unrestored, corruption seeped slowly into the land like a poison, turning his empire into an irredeemable wasteland".

"Once I embraced my powers I realized that Vorador was correct. We are gods - dark gods - and it is our duty to thin the herd."
―Kain

A Solitary Man
"Kain is deified. The Clans tell tales of Him. Few know the truth. He was mortal once, as were we all. However, His contempt for humanity drove him to create me, and my brethren."
―Raziel

Five centuries after the collapse of the Pillars, Kain's conquest of Nosgoth began in earnest: he had discovered a method of raising vampires, and "his first act was to recruit a cadre". Fostering an abject sense of contempt for the Sarafan and the holy wars they had engendered in humanity, he indulged in a well-calculated "blasphemous, private joke". Uncovering and plundering the Tomb of the Sarafan, he breathed portions of his soul energy into the ancient corpses of the six Sarafan commanders there interred, one by one. Kain's "gift" of energy drew their own souls back into their bodies: they were revived as fledgling vampires, wholly ignorant of their Sarafan roots due to the weathers of time.

The Council was formed. Under Kain's auspices, the reborn Raziel, Turel, Dumah, Rahab, Zephon and Melchiah raised vampire clans of their own, giving rise to a new generation of vampires. Within a century, humanity was "thoroughly domesticated", and the vampires' empire fully took hold, with Kain considered the sovereign of all Nosgoth. Slaves were utilized to construct the Sanctuary of the Clans - an appropriate shrine to commemorate this "new renaissance" - around the Pillars. The Smokestack was crafted to shield the land "from the poisonous effects of the sun". As time passed, Kain's own history passed into tales and legend; the emperor was deified by vampire worshippers, with very few in Nosgoth aware of his origins as a mortal human.

Over the centuries, Kain and his vampire progeny pupated through evolutionary hibernation, "becoming less human" and more divine. Always, "Kain would enter the state of change and emerge with a new gift. Some years after the master, [his sons'] evolution would follow." One fateful day, however, a millennium after his resurrection, Raziel surpassed Kain, growing a set of batlike wings. Apparently acting on a "jealous whim", Kain violently tore the newly fledged bones from Raziel's back before the Council, ordering his firstborn to be cast into the Lake of the Dead. Turel and Dumah obeyed his command as he turned away, bearing Raziel into the Abyss without question.

The Full Gravity of Choice
"Conscience...? You dare to speak to me of conscience? Only when you have felt the full gravity of choice should you dare question my judgment! Your life's span is a flicker compared to the mass of doubt and regret that I have borne since Mortanius first turned me from the light... To know that the fate of the world hangs dependent on the advisedness of my every deed -- can you even begin to conceive what action you would take, in my position?"
―Kain —

After Raziel's demise, Kain retreated even further from life in Nosgoth, making himself "known only when he [saw] fit". He intervened little in the affairs of his vampire descendants, who became increasingly monstrous over their centuries of devolution. With the passing of time, he had grown more and more convinced of the irredeemable nature of the wasteland. He viewed his empire, descending into chaos and "wracked with cataclysms", as fundamentally "corrupt and failing". Though still bent on ruling Nosgoth, he appreciated that restoring the Pillars, and the health of the land, was crucial to his ambition.

Unbeknownst to Raziel, Kain had always been anticipating his son's return from the Abyss. Five centuries after his execution - roughly two millennia after the collapse of the Pillars - Raziel was resurrected by the Elder God, and returned to Nosgoth's Material Realm as a wraith, galvanized with rage against his former master's "hypocrisy". By all appearances, it seemed that Kain had had his clan eradicated, leaving behind only "a world of fear". After slaying the highly-devolved Melchiah, Raziel was able to gain entry to the Sanctuary of the Clans, where he found Kain, clearly awaiting his arrival.

Raziel denounced Kain's "act of genocide" as "unconscionable", but Kain remarked that "what [he had] made, [he could] also destroy". Riled, he belittled Raziel's talk of conscience, decrying that "only when you have felt the full gravity of choice should you dare to question my judgment". When Raziel stated that he would choose integrity in Kain's position, Kain responded with laughter. He invited Raziel to "see what [had] become of [their] empire" - to "witness the end of an age. The clans, scattered to the corners of Nosgoth". Proclaiming that both his empire and Raziel had "outlasted [their] usefulness", he drew the Soul Reaver.

To Know the Future
"To know the future, Raziel - to see its paths and streams tracing out into the infinite...
As a man, I could never have contained such forbidden truths. But each of us is so much more than we once were. Do you not feel with all your soul how we have become like gods? And as such, are we not indivisible? As long as a single one of us stands, we are legion..."
―Kain

A brief battle ensued, and Kain gained the upper hand, bringing Raziel to his knees with magical lightning. He smashed the Soul Reaver down against Raziel's body, and the blade, which was believed indestructible, shattered on impact - unable to consume its own soul, as Kain knew. Not stunned, but "strangely satisfied with this shocking outcome", Kain disappeared with the assurance that they were now "a step closer to [their] destinies". Raziel was encouraged to destroy Kain by both Ariel and the Elder God, and driven to even deeper indignation upon learning of his Sarafan heritage.

Rahab claimed that Kain had forewarned him of his own destruction, but only when Raziel pursued Kain to the Chronoplast, having murdered four of his brothers, did the two meet again. Kain joked that he imagined Raziel would have arrived sooner, and revealed more of his motivations. He had first stolen into the Chronoplast centuries ago, some time before Raziel's execution, and saw Nosgoth's history and future: "its paths and streams tracing out into the infinite" revealed "forbidden truths" he could never have contained as an ordinary man. Fatalistically certain that "free will is an illusion", and resolute in the belief that "we each play out the parts fate has written for us", he was now aware of the truth behind Moebius's prediction. The future was always predestined, he argued, activating the Chronoplast's mechanisms as he talked.

Raziel, focused only on vengeance, fought Kain, but Kain effortlessly held him off. In response to Raziel's condemnation of Kain's actions, Kain knowingly replied: "who better to serve me than those whose passion transcends all notions of good and evil"? He stated with confidence that the agenda of the Sarafan had been the same as the Council's, mocking Raziel before passing through the active Chronoplast portal, into the pre-Blood Omen era of his birth. "Fate promises more twists before this drama unfolds completely", he affirmed as Raziel chased after him. When he emerged, Kain traveled to the uncorrupted Pillars, certain that Raziel would follow.

Crude and Ill-conceived
"You said it yourself, Kain – there are only two sides to your coin."
―Raziel

Warning Raziel not to trust in the designs of Moebius, Kain addressed his former lieutenant moments before his own, human birth. The Pillars stood "pristine, whole, and uncorrupted" as he spoke, advising the wraith to "stay out of [Moebius]'s net". Moebius had snatched Raziel from the time-stream and attempted to conspire with him in Kain's murder; though Raziel distrusted the Time-Streamer, he was prepared to slay Kain, believing that "Balance [would] thus be restored to Nosgoth". Foreshadowing his own fate, Kain divulged that he had "seen the beginning and the end" of their story, and that the tale was "crude and ill-conceived". He wished to "rewrite the ending of it".

Kain delayed Raziel, entreating for him to listen as he narrated the corruption and collapse of the Pillars. Elsewhere in Nosgoth, as Ariel died at the Dark Entity's hand, he urged Raziel to "be still" - to "see this". Before their eyes, the Pillars **** and corroded, turning gray. The Elder Kain tensed, absorbing the psychic attack of Nupraptor's insanity once more. He regarded the repercussions of Ariel's assassination as "expertly calculated", believing that the game was "rigged". Raziel admonished his lack of courage, contending that Kain's hand had "faltered when it came to the final sacrifice", but the angered Kain challenged Raziel's own morals, responded that he had counted on his "reckless indignation".

Analogizing his future dilemma at the Pillars to the fall of a two-sided coin, Kain surprised Raziel by confirming that he, too, wished the Pillars to be restored. He claimed that they belonged to the vampires, and hinted at his quest to find a "third option" - "a monumental secret, hidden in [Raziel]'s very presence here". Raziel uniquely possessed free will due to his resurrection; Kain wished to manipulate Raziel into triggering further historical paradoxes, derailing Nosgoth's timeline in hopes of reclaiming his original destiny. This "edge of the coin" was his gambit against Moebius's artificial fate for him, he suggested, before disappearing once more.

The Rapture and the Tragedy
"This is where we restore ourselves, Raziel, and reclaim our intended destinies. It may yet be possible for me to assume my role as Balance Guardian and return the Pillars to their rightful inheritors –"
―Kain

n the same era, when Raziel returned to the Sarafan Stronghold after obtaining the Light Reaver, he discovered the fresh corpse of a vampire hunter swordsman; he knew that Kain was nearby. Standing before the sarcophagus of William the Just, the Soul Reaver laid across it, Kain assured Raziel that "everything is decided here". He justified his sense of fatalism, explaining that "history is irredeemable" - that their presence here did not "alter history", that they had "always met here". Calmly describing his murder of William the Just in a reverie, and explaining the Reaver-convergence, he handed the material Soul Reaver to Raziel.

Kain knew Moebius had been right: that he was historically destined to die here, slain by Raziel.Realizing he had the power to kill Kain, but not really intending to do so, Raziel brandished the blade. Suddenly, the pull of history took hold, trying to force the free-willed Raziel to strike Kain down. Kain desperately appealed to Raziel to fight it. "This moment does not have to be an ending", he argued: "it can become a prelude". Raziel struggled to maintain control of the sword, and sundered it downward, violently. Kain winced - sure that he had failed - but, as the dust settled, they realized that the sword had missed Kain by mere inches, embedded in William's sarcophagus.

In disbelief, his destiny altered, Kain could only issue a weak joke: "poor William". Raziel's monumental refusal to kill Kain at the Stronghold derailed the continuum of history again, which was altered to form a third timeline. Recovering, Kain was sure that they could "restore" themselves and "reclaim [their] intended destinies" - that he could "assume [his] role as Balance Guardian and return the Pillars to their rightful inheritors". Disgusted at Kain's congratulations, Raziel stalked away. Kain amicably urged him to discover his own truths, and continued that "there is much more for you to unearth, if you have the heart for the truth and the will to see it".

The Descent into Madness
"Well, they’re certainly trying to eliminate you, Kain, there can be no doubt of that. I am assaulted relentlessly with demands for your demise. Whatever it is that you’re plotting, they’re scared to death of you. As for me, I suspect they made a grave error when they allowed my unique resurrection. I don’t think they know how to destroy me."
―Raziel

Kain met Raziel once again when they crossed time to reach the post-Blood Omen era, a century after the Pillars' collapse. Raziel's lust for vengeance was now somewhat tempered, and, with good humor, they jested that there would be "no drama this time" - Kain was simply biding his time. They stood before the collapsed facade of Janos Audron's Retreat; Kain confirmed that Janos Audron was the key to Raziel's destiny, but warned that they were both "in great danger". They were "irritants" to be eliminated, both historically and in the eyes of their enemies. Though aware of these malevolent forces, Kain was still unsure who was "pulling the strings", and advised Raziel to "tread very carefully".

He traveled back in time to Nosgoth's early history, to coincide with the slaughter of the Circle - planning a final dramatic alteration to time. In the Stronghold's Chapter House, he watched on with intense fascination as Raziel's destiny came full circle. On killing his own, human former self, Raziel was transfixed by the Reaver and the wraith blade, his soul being drained away. Straining, he realized his torturous fate - he, all along, had been the ravenous soul-devouring entity within the blade. Kain approached, with intensity, and - amidst Raziel's agonized condemnations - urged the wraith to "give in" to the Reaver's pull.

As Raziel's strength failed, his soul hovering outside and inside the sword, a moment of temporal distortion was generated: the "edge of the coin". With a massive effort, Kain paradoxically wrenched the Reaver from Raziel's body, postponing his fate and changing history once again. Exhausted, but triumphant, Kain cried that now Raziel was free to reclaim his true destiny. However, as the timestream warped around them, this third paradox replacing the third timeline with a fourth, a look of dawning horror presented itself on Kain's face. New memories bloomed and died as Kain's - and Nosgoth's - history was revised, and he realized he "may have just made a terrible mistake".

My Cast at DestinyEdit
"And then... a growing sense of vertigo, and the familiar displacement –
– the paradoxical moment when my twinned soul hovered both outside and inside the Reaver blade...This was the instant – the glimmer of temporal distortion – Kain had been counting on all along. This was the edge of the coin – the minute flicker of probability upon which Kain had gambled everything."
―Raziel

History settled, but Kain remained awestruck and horrified, realizing the fatal price that had been paid to restore Raziel's future. "My god... the Hylden... we walked right into their trap..." he whispered, aghast. With a sudden realization, he attempted to warn Raziel not to revive Janos Audron. "Janos must stay dead", he commanded, but his effort was futile. Drained to the point of near-annihilation, Raziel sank into the depths of the Spectral Realm, beyond Kain's sight. Still confounded by his own folly, and frantically determined to prevent Janos's resurrection, the Elder Kain collected the vacant Reaver blade and departed.

The paradox Kain had triggered introduced severe revisions to his past. Following the collapse of the Pillars, he had sought to gain control of Nosgoth, but found that he did not yet possess the means to raise vampires. At some point, he encountered and allied with the mysteriously-resurrected Vorador, who sired a new generation of vampires, providing him with an army. Their exploits incited the rise of opposition: the revived Sarafan order was formed, and a vampire-Sarafan war ensued between both factions which endured for decades. Within two centuries after the Pillars' fall, Kain and his army had begun their path of conquest through southern Nosgoth, taking Ziegsturhl, Freeport and Provance in quick succession.

At the battle of Meridian, Kain was betrayed by his lieutenant Sebastian, whose ambush cost him the battle against his rival - the Sarafan Lord. Defeated and knocked off a cliff to his apparent demise, Kain was stripped of the Soul Reaver, his ambitions thwarted. However - not for the first, or last, time - he was not dead. His unconscious body, with "the barest thread of life", was recovered by agents working for Vorador, and nurtured. The Sarafan redoubled their purge, reducing the vampire population to a small resistance movement known as the Cabal. Two hundred years after his defeat, the Cabal - distrustful of his ambitions, but driven by necessity - revived Kain.

"My god... the Hylden... we walked right into their trap... Raziel! Janos must stay dead!"
―Kain

Rewritten history
"From the shards of tattered dreams I rose, unwilling, tossed upon tides of pain that flowed and ebbed, and left me – searingly – awake, and – more revoltingly – alive."
―Kain

Awakening in a tower within Meridian, with his mind and memories "in fragments, like shattered glass", Kain met Umah - one of the Cabal's lieutenants - for the first time. Barely recalling his past, and deprived of most of his skills, he was wary of manipulation, but bent on destroying the Sarafan Lord and the vampires who had pledged allegiance to his cause. Umah took him through the Slums to feed, re-training him in combat, traversal and the use of dark gifts as they went.

As they tried to enter the Lower City to meet her leader, they were spotted by a glyph guard. Separated from Umah by a ward gate, Kain was left to his own devices. Though he was "alone at last, in a city changed beyond all recognition, in a land that was under a curse", he conceded that the answers promised to him in Sanctuary were currently preferable to going his own way. As he made his way towards the Grand Hotel and through the Smuggler's Den, he was unwittingly being followed by Faustus, a former legionnaire in his army turned Sarafan agent.

Confronted near the entrance to the Lower City, Kain easily slew the traitor, and proceeded impatiently towards his goal. On his passage through the city, Kain encountered - but failed to recognize - Sebastian, who was feeding messily on humans next to the City Reformatory; the "sloppy butcher" escaped Kain after a brief conversation. On reaching Sanctuary beneath Blue Lady Curios, Kain finally discovered the identity of Cabal's leader: it was Vorador himself. The two exchanged harsh words, somewhat distrustful of one another, but united in their common goal to eliminate the Sarafan. Before they could discuss much, an injured Cabal vampire burst in, announcing that Umah had been captured.

The Lust for Vengeance and Power
"How sickened I had become with weary admonitions of safety and care. How I longed to rend the flesh of my one true enemy, how I thirsted for the taste of his life's blood on my lips."
―Kain

Desiring the information Umah had obtained from the Industrial Quarter, Kain agreed to infiltrate the Sarafan Keep, using "the power to disguise [his] presence". Sent to the Upper City by Vorador, he sought to meet with the Bishop of Meridian, who knew of a way into the fortress. As he negotiated the streets, he found his path blocked by Marcus - another "old friend" who had offered himself to the Sarafan Lord's cause. Kain resisted Marcus's attempts at controlling his mind, but the "novice" succeeded in gleaning his objective - finding the Bishop.

Chasing him across the city and fending off Sarafan guards, Kain stunned Marcus using the bells of Meridian Cathedral, then killed him and saved the Bishop from his ensorcelment. Guided to a secret entrance, he was able to infiltrate the Sarafan Keep. Disregarding Vorador's warnings "of safety and care", he breached the uppermost reaches of the building and freed Umah from her chains. As they escaped, they were met by the Sarafan Lord himself; Kain recognized the Soul Reaver, the "prize [he] had won a lifetime ago". Incredulous that Kain still lived, the Sarafan Lord blasted his old foe with a Reaver bolt, professing that the vampire's "death [was] fated at [his] hands".

Enraged and eager to fight the Lord, Kain resisted Umah's cautions. Before he could draw battle, Umah teleported the two of them to safety in Sanctuary, where he admitted that his enemy was "a touch more powerful than [he] expected". Umah revealed her findings: she spoke of the Nexus Stone, an artifact the Sarafan Lord had used to nullify the power of the Reaver in the Battle of Meridian. Now understanding how his defeat in the war had been facilitated, Kain resolved to steal the Stone from the Industrial Quarter. In its Main Factory, he would cross paths with Sebastian for the final time.

The Pathos of the Protagonist
"So I see. Kain, the disrupter. The pebble in the pond, who destroys all he touches."
―The Seer

"Once again", Kain "began to feel the obligations of power, to deal justice fairly to all". His memories were largely restored by now; he knew Sebastian's visage in the light, and recalled his betrayal. They battled for the Nexus Stone, and Kain emerged victorious. He offered to spare Sebastian's life, but the dying vampire refuted his mercy. Sebastian's final words warned him of a Device buried beneath Meridian that would spell victory for the Sarafan Lord. Disappointed in his betrayer - lamenting that "not everyone shared [his] vision" - Kain claimed the Stone, and narrowly survived the factory's destruction thanks to a Cabal ally.

In the Canyons, Kain pursued the Seer for knowledge on the Device. She claimed to know him "better than [he] knew [himself]", presciently addressing him as "the pebble in the pond". Although initially reluctant to help him, she quickly sensed his conviction, and allowed him to drink her blood before teleporting him to the Device. As Kain entered, he was greeted by "a being whose existence was entwined with [his] far more than [he] could ever imagine". The imprisoned Beast, though monstrous, was complicit; it knew and admired Kain by reputation, and assisted his plans to destroy the Device.

The Beast informed Kain of the Device's Builder, and he visited the "timeless" Eternal Prison. He met the withered creature deep within, and drank his blood, attaining the capacity to destroy the superweapon. On his retreat from the hellish place, he was dogged by a mad vampire, who forced him into combat before he could leave. It transpired that this was Magnus, his former champion, whom he had mistakenly considered another traitor. On learning that Magnus had instead secretly tried (but failed) to assassinate the Sarafan Lord before the Battle of Meridian, he granted his "champion" an amicable death. "Go, my friend. Be free. As the rest of us, living or dead, can never be", he uttered.

Seared to Smoke and Ashes
"Vorador has told me all your stories, Kain. He said that you would stop at nothing to achieve your great ambition: absolute power. And when you control Nosgoth, are we to believe that you would let us vampires live, and "do what we wish?" We are the only ones who could stand in your way. No, you will have to hunt us down and kill us, and how is that different from the rule of the Sarafan Lord?"
―Umah

Descending into the Device, Kain managed to poison the Mass within, and thus ensured the weapon's destruction. When he returned, he found that the Beast, now unsuppressed, had regained its true form: that of Janos Audron. Janos explained Kain's folly: the Sarafan Lord was a leader among the Hylden, a race which opposed the ancient vampires of yore, and were banished to the Demon Realm with the summoning of the Pillars of Nosgoth. When Kain had refused the sacrifice and destroyed the Pillar of Balance, he had enabled this Hylden Lord to enter the Material Realm and pursue his conquest of Nosgoth.

Returning to Sanctuary, the vampires convened. Janos compelled Vorador to plan a final assault on the Hylden City, while Kain and Umah traveled to the Wharves in hopes of deactivating the City's shield. Kain was displeased by Umah's accompaniment, wary of further treachery - he felt that "help offered when not needed is usually no help at all". At the Wharves, Umah voiced her doubts over Kain's potential empire, and stole the Nexus Stone from him. Outraged, and mistakenly convinced that Umah, like the other vampires he had slain, was a Sarafan spy, he pursued and killed her for her treachery, lamenting that she "could have been [his] queen".

Once at the Hylden City, Kain exchanged slander with the Hylden Lord, shocking his adversary by producing the Nexus Stone. He deactivated the Shield Generator, enabling Janos and Vorador to teleport inside. An argument developed between Vorador and Kain regarding Umah's fate, but as their dispute escalated, the Hylden Lord attacked, temporarily disabling Janos and Vorador. Kain was forced to progress alone, and soon reached the Hylden Gate. There, the Hylden Lord commended his enemy's perseverance, but refuted any affiliation with Umah. Denying his words, Kain attacked.

To the Victor go the Spoils
"The war was over. And yet there was another still to be fought. The cruel masters of Nosgoth, the Sarafan, now leaderless, still had to be put down. There were cities to be rebuilt, and order be restored. And a new rule, my rule, would then begin. To the victor go the spoils. At last, Nosgoth would be mine."
―Kain

Unable to force the Hylden General back into the Demon Realm, Kain "made [his] choice": he cast the Nexus Stone into the Gate, ensuring that the Hylden invaders would perish, but forgoing his protection against the Soul Reaver. They fought as the structure collapsed, Kain holding his enemy at bay using his Immolate powers. Just as the Reaver went sprawling, Janos Audron teleported into the fray, and grappled with the Hylden leader, but was cast into the Gate himself. Finally in possession of his sword, Kain was able to dispatch the Hylden Lord. As the Gate exploded, he strode away, contemplating Umah's distrust, and his plans for empire.

Just as in previous iterations of history, Kain would raise the long-deceased Sarafan warrior inquisitors a century later, and dominated Nosgoth within a millennium. He came to believe he was the mythological Scion of Balance; seeking a third option, he would save Raziel from entering the Reaver at the pivotal moment in the Sarafan Stronghold.  However, in this fourth timeline, with this revised history, the Elder Kain was compelled to prevent Raziel from resurrecting Janos Audron. "Much more [was] at stake in this" than Raziel knew: Kain felt that Janos's resurrection would lead to an unacceptable resolution for their respective fates.

Having failed to find Raziel in Nosgoth's early history, Kain returned to the Stronghold a few years after the slaughter of the Circle, hoping to extract information from Moebius. Inside, he discovered and claimed the Balance Emblem. When he met Moebius in his subterranean chamber, though, the Time-Streamer gained the advantage, using his staff to disable the elder vampire. Joking that it had been a long time, he berated the incapacitated Kain, "still so arrogant after all these years". He dismissed Kain's beliefs in the role of the Scion as "messianic delusions", left him armed with the Reaver, and exited.

That Myth of Vampire Prophecy
"There was a time when you might have heeded wise counsel when it was offered. Now, your vanity has made you witless. You will have to learn the truth for yourself."
―Moebius

Undeterred, Kain obtained the Flame fragment of the Balance Emblem, and followed Moebius to the Stronghold's tower. He set the agenda this time, using telekinesis to rip away Moebius's Staff. Discussing Raziel's free will, Moebius chided Kain's manipulation of history as "pathetic", assuring him that he had "written [his] own death sentence": driven by fate or not, Raziel would kill him. Before its end, Kain's interrogation yielded an inkling of proof: Moebius sent him "west of the Pillars", where he would find "a testament written in stone". Dubious, Kain reflected that "stones, too, can lie".

At the Pillars, Kain considered his path. He happened upon the Dimension fragment, and, following Moebius's directions, he was able to find a vista overlooking a shrouded lake. With the Balance Emblem, he cleared the waters' mists to reveal the hidden Vampire Citadel at its heart. Therein, seeking information on his own destiny as Scion of Balance as well as Raziel's, he discovered a mural depicting two champions who would determine the fate of Nosgoth: one aligned to the vampires, the other to the Hylden. "The foretold outcome was unambiguous: the vampire hero would fall."

Exploring the Citadel further, Kain unearthed an image of the human revolt which divulged a "surprising discovery": Moebius had led the revolt against the ancient vampires, which resulted in their downfall. "Now I understood why Moebius hated me so intensely", Kain commented: "I was the first vampire Guardian in all these centuries – and he knew what my coming signified… or perhaps I reminded him of all he had forsaken". With the Lightning and Dimension fragments in tow, Kain proceeded to unseal the Citadel's inner chamber, which proffered even further revelations.

My Role as Scion of Balance
"'Woe to the conquered' - I have found the Heart of Darkness. And you - go to oblivion."
―Raziel

Inspecting a mural depicting the Wheel of Fate, Kain was suddenly addressed by an unfamiliar, disembodied voice.[56] It was a being claiming to be "the Oracle of [his] ancestors", offering him knowledge of his "creature".[57] It revealed that, as Kain feared, Raziel had found Janos Audron's body in the Blood Omen era and was journeying to Avernus in search of the Heart of Darkness.[58] Summoning a portal, it offered to transport Kain to the time of Raziel's arrival.[59] Kain knew that the so-called Oracle was "not to be trusted", but resigned himself to its help, fearing the implications of Raziel's actions.[60]

Arriving at Avernus Cathedral at the appropriate hour, Kain encountered Raziel, who was now also aware of the foretold vampire and Hylden messiahs. Fuelled by influence from recently devouring Turel's soul, Raziel believed he was the Hylden champion, and - fearing his destiny to enter the Reaver, which Kain possessed - was set on fighting Kain. Goaded, and believing they were the "prophecied heroes", the two clashed. At length, Raziel wounded Kain, and they gripped one another. Raziel's soul began to drain out through Kain and into the Reaver blade, astonishing them both.

Though Kain had "no intention" of imprisoning Raziel in the sword, Raziel reacted with horror and rage. He tore his claw into Kain's chest, aborting his absorption, and ripping out the Heart of Darkness. "Woe to the conquered", Raziel cried, condemning Kain to "go to oblivion". Stunned by agony and the revelation that he had possessed Janos's heart all along, ever since his resurrection at Mortanius's hands, Kain was powerless to prevent Raziel from telekinetically blasting him backward. Swallowed up into one of Avernus's dimensional rifts, Kain disappeared, apparently slain.

However, unbeknownst to his enemies, Kain lived. Though robbed of his heart, he soon awoke, alive and still armed with the Reaver, in the Demon Realm. Haunted by the voices of several Hylden and assailed by demons, he battled his way to a portal, and emerged in the Material Realm in the Avernus Catacombs.

A Protector of Hope
"The two become one - both Soul Reavers - together - and the Scion of Balance is healed. And I -- am not your enemy - not your destroyer - I am, as before, your right hand. Your sword."
―Raziel

Unknowingly drawn by the pull of the activated Spirit Forge, Kain returned to the Vampire Citadel in haste. There, he discovered Moebius, recently resurrected from the battle with Kain's younger self in this era. The Time-Streamer was shocked by Kain's inexplicable survival, and his immunity to the Staff; Kain delighted in his dismay, quipping that "I always was considered heartless". He killed Moebius once again, sending the old "deceiver" to the Spectral Realm. Soon afterward, as Kain examined the Staff, Moebius's corpse rose again. Kain impaled it on the Reaver just as it transformed, to his great distress: the body was a vessel for Raziel.

Ultimately reaffirming his allegiance to a shocked Kain, Raziel sacrificed himself to the Reaver. As his soul leeched into the blade, he placed his right hand on Kain's chest, allowing the wraith blade to disperse into his body.Its purifying energy finally cleansed Kain of the corruption of the Pillars, healing him of all injuries, and enabling him to see the "true enemy": the oracle of the ancient vampires, now revealed as the Elder God. As Raziel proclaimed himself "not [Kain's] enemy - not [his] destroyer", but instead, as before, his "right hand. [His] sword", his soul was drained completely, and the Soul Reaver was formed.

Horrified by the monstrosity he faced, Kain slashed at the Elder God, severing its tentacles. They skirmished briefly as the Spirit Forge began to collapse, sundered by the "false god". Defeating, but not destroying, the Elder, Kain teleported out of the Forge, ignoring its threats: he advised it only to "burrow deep". Safe, but melancholic, he looked out upon the landscape of Nosgoth, and at the "smoldering wreck of the Pillars in the distance". With his enemy revealed to him, and his goal made clear, he could only reflect on Raziel's sacrifice and the gifts it had bestowed; on the Soul Reaver, his newfound vision, and - "most ironic of all" - how it had finally given him hope.

"Now, at last, the masks had fallen away. The strings of the puppets had become visible, and the hands of the prime mover exposed. Most ironic of all was the last gift that Raziel had given me, more powerful than the sword that now held his soul, more acute even than the vision his sacrifice had accorded me - the first bitter taste of that terrible illusion: Hope."
―Kain

Current Story

With his goal in mind, Kain knew that it would be only a matter of time before the Elder God restored himself, he would have to find a way to destroy the Eldritch being for good, and how to permanently deal with the Hylden. His search took him throughout Nosgoth, to Moebius's many hideouts, but ultimately, he found nothing.

Kain meditated on the matter, and he came to the conclusion that only the past had the information he needed. To travel to the past, Kain used one of Moebius's time-streamers.

Unfortunately, the machine malfunctioned, hurling Kain into an entirely new place, a modern world with technologies that he did not understand, but still, magic and supernatural beings existed in there. But this setback would not stop Kain, who is still resolved in finding a way to destroy the Elder God and the Hylden, and reach his goal of restoring the Pillars of Nosgoth for the Vampires. He would destroy everyone who stood in his way back home, and he wo

9
Theme: Sex Bomb by Tom Jones ->https://www.youtube.com/watch?v=gh1IxhPwMb4

"You know, Siggy, I heard a lot of times people saying that I'll end up killing myself for being so reckless. Personally, I like to think that I try to enjoy while I'm still alive."

Name:
Kaleb Schwartzmann

Age:
23

Gender:
Male

Species:
Werewolf

Height:
Human: 1,83 meters tall
Wolf: 0,90 centimeters tall
Werewolf: 2,50 meters tall

Weight:
Human: 84 kilograms
Wolf: Unknown
Werewolf: Unknown

Pack:
Bloodfang Pack

Rank:
Bodyguard

Family:
Father: Johannes Schwartzmann
Mother: Margaret Schwartzmann
Uncle: Roland Volkenheim
Aunt: Claudette Volkenheim
Cousin: Sigmund "Siggy" Volkenheim

Natural Abilities:
Supernatural Agility
Supernatural Athleticism
Supernatural Awareness
Supernatural Balance
Supernatural Combat
Supernatural Dexterity
Supernatural Durability
Supernatural Endurance
Supernatural Flexibility
Supernatural Intelligence
Supernatural Leap
Supernatural Reflexes
Supernatural Regeneration
Supernatural Senses
Supernatural Speed
Supernatural Stamina
Supernatural Strength

Powers:
Werewolf Physiology: Being a werewolf, Kaleb has most of the traits found in his species, most obvious being ability to change into a wolf with the natural characteristics inherent to both wolves and humans, including senses, stamina, agility, etc. In addition in his werewolf form, Kaleb often gains strength and speed far beyond those of wolves or men and has them in a lesser amount even when untransformed, and he can transform humans into werewolves through his bite. A notable trait is that Kaleb can transform at will, and into a complete wolf form or an intermediate humanoid wolf-like form.

Claw Retraction: As part of his werewolf physiology, Siggy can grow long retractable keratin claws from his fingers, strong enough to cut through steel, wood and even solid concrete and rock.

Enhanced Bite: As a werewolf, Kaleb has a bite strong enough to bite through steel and concrete like nothing due to his sharp teeth and strong jaw-muscles.

Enviromental Adaptation: Kaleb is capable of adapting to a multitude of enviroments and condition and tolerating wide range of temperatures and levels of moisture, etc with little or no discomfort thanks to his lupine characteristics.

Enhanced Roar: Kaleb is able to shout so loud that the user can blow away objects or break materials such as glass with his ferocious vocal cords which can cause strong vibration. Kaleb also be able to emit a roar strong enough to damage hearing, cause fear, or paralyze. The force caused by the roar may even cancel out opposing attacks. It can also be used to alert someone of the user's location.

Feral Mind: A technique that is used by the members of the Bloodfang pack and their relatives that is called "Berserker Rage". Kaleb can tap into primal, unstoppable rage that allows them to perform in vastly increased capacity, taking and inflicting damage that they wouldn't in their normal state, with in cases of great stress, Kaleb's mind descends so far into the feral rage that, mentally, he turns into little more than a berserker monster.

Fur Generation: Thanks to his werewolf shapeshifting powers, Kaleb generate a thick fur over his entire body, giving him resistance to the weather, or serving as a light cushion for physical damage.

Healing Factor: Kaleb has a healing factor potent enough that allows him to heal wounds such as lost limbs, fractured bones, deep burns and moderate damage to his organs.

Predatory Instincts: Kalebpossesses predatory instincts, allowing him to become master of hunting and tracking. One with this ability can discern numerous factors of a situation that make him a master of pursuit and capture. This includes what move a foe will make, where they are headed (if the user is in the foe’s proximity, or knows the foe fairly well), as well as how to effectively cause a foe to play right into his hands in combat/pursuit.

Temperature Regulation: Like all mammals, Kaleb can maintain different levels of his own body temperature for extended periods of time.

Weaknesses: Like most werewolves, silver, wolfsbane, holy things and fire are deadly to Kaleb, and can harm him severely on contact, and beheading is quite possibly the best way to kill him quickly. Bright flashes, high-pitched sounds and strong smells can incapacitate him due to his enhanced senses, like with all canines. Electricity, and certain enzymes and medicines have the special property of stopping him from transforming, along with the usual damages that come with these things. And due to how the Berserker Rage works on Bloodfang Werewolves, Kaleb can lose control of himself and attack even his allies.

Personality: For the most part, Kaleb is a very cool headed and relaxed individual who takes most things in life with a very unserious manner and is always ready to greet people with a friendly smile. In his free time, Kaleb tries to engage in different forms of entertainment, be it playing poker with his friends while smoking a cigar with a cold beer, or go to the bar or a strip club, or even listen to various genres of music. It is easy to say that Kaleb is a very hedonistic individual, with him consuming considerable amounts of different alcoholic drinks and foods, and more importantly, having sex with many different women, Kaleb is a very promiscuous individual, but he never goes out of his way to be disrespectful towards and about the women he sleeps with. Kaleb is for the most part very respectful towards others, although he retains a cool and relaxed attitude, even when talking to his superiors. One thing he takes with great seriousness is his duty as bodyguard of his cousin, Sigmund, who Kaleb considers more as a younger brother, since they were raised together from childhood, Kaleb is rather protective of Sigmund, though he tries to not be smothering, and let his cousin have some freedom.

Bio: Born in the Schwartzmann branch of the Bloodfang Pack, Kaleb knew that he wouldn't be able to achieve the leadership of the family, without some specific situations, that is, but even then, Kaleb was more than fine with it, he never was one to like responsibility, he would much prefer to be left to his own devices and to just live his life.

Alas, that would not be the case, as he was chosen from his 10 years old to be the bodyguard of his cousin, Sigmund, though the red-haired werewolf wasn't at first okay with this, he quickly got used to his new job, in no part due to Sigmund. Since both boys were born single children, they pretty much treated each other like brothers, Kaleb becoming rather protective of his Sigmund, this being shown when in one trip to the woods, Sigmund got injured by a group of poachers, and Kaleb wasted no time in tearing the men to shreds with Sigmund and then cannibalizing them.

10
Theme: Spookshow Baby by White Zombie->https://www.youtube.com/watch?v=UcI_deRoGWU

"I'll kill you. I swear to Loki, if anything happens to Kaleb or Siggy, I'll rip out your entrails and eat them raw in front of your eyes."

Name: Margaret "Marge" Schwartzmann

Age:
Unknown

Gender:
Female

Species:
Werewolf

Height:
Human: 2,03 meters tall
Wolf: 1,04 centimeters tall
Werewolf: 2,50 meters tall

Weight:
Human: 96 kilograms
Wolf: Unknown
Werewolf: Unknown

Pack:
Bloodfang Pack

Rank:
Guard

Family:
Husban: Johannes Schwartzmann
Son: Kaleb Schwartzmann
Brother-In-Law: Roland Volkenheim
Sister: Claudette Volkenheim
Nephew: Sigmund "Siggy" Volkenheim

Natural Abilities:
Supernatural Agility
Supernatural Athleticism
Supernatural Awareness
Supernatural Balance
Supernatural Combat
Supernatural Dexterity
Supernatural Durability
Supernatural Endurance
Supernatural Flexibility
Supernatural Intelligence
Supernatural Leap
Supernatural Reflexes
Supernatural Regeneration
Supernatural Senses
Supernatural Speed
Supernatural Stamina
Supernatural Strength

Powers:
Werewolf Physiology: Being a werewolf, Margaret has most of the traits found in her species, most obvious being ability to change into a wolf with the natural characteristics inherent to both wolves and humans, including senses, stamina, agility, etc. In addition in her werewolf form, Margaret often gains strength and speed far beyond those of wolves or men and has them in a lesser amount even when untransformed, and she can transform humans into werewolves through his bite. A notable trait is that Margaret can transform at will, and into a complete wolf form or an intermediate humanoid wolf-like form.

Claw Retraction: As part of her werewolf physiology, Margaret can grow long retractable keratin claws from her fingers, strong enough to cut through steel, wood and even solid concrete and rock.

Enhanced Bite: As a werewolf, Margaret has a bite strong enough to bite through steel and concrete like nothing due to his sharp teeth and strong jaw-muscles.

Enviromental Adaptation: Margaret is capable of adapting to a multitude of enviroments and condition and tolerating wide range of temperatures and levels of moisture, etc with little or no discomfort thanks to her lupine characteristics.

Enhanced Roar: Margaret is able to shout so loud that she can blow away objects or break materials such as glass with her ferocious vocal cords which can cause strong vibration. Margaret is also able to emit a roar strong enough to damage hearing, cause fear, or paralyze. The force caused by the roar may even cancel out opposing attacks. It can also be used to alert someone of the user's location.

Feral Mind: A technique that is used by the members of the Bloodfang pack and their relatives that is called "Berserker Rage". Margaret can tap into primal, unstoppable rage that allows her to perform in vastly increased capacity, taking and inflicting damage that she wouldn't in their normal state, with in cases of great stress, Margaret's mind descends so far into the feral rage that, mentally, she turns into little more than a berserker monster.

Fur Generation: Thanks to her werewolf shapeshifting powers, Kaleb Margaret a thick fur over her entire body, giving her resistance to the weather, or serving as a light cushion for physical damage.

Healing Factor: Margaret has a healing factor potent enough that allows her to heal wounds such as lost limbs, fractured bones, deep burns and moderate damage to his organs.

Predatory Instincts: Margaret possesses predatory instincts, allowing her to become master of hunting and tracking. One with this ability can discern numerous factors of a situation that make her a master of pursuit and capture. This includes what move a foe will make, where they are headed (if the user is in the foe’s proximity, or knows the foe fairly well), as well as how to effectively cause a foe to play right into her hands in combat/pursuit.

Temperature Regulation: Like all mammals, Margaret can maintain different levels of her own body temperature for extended periods of time.

Weaknesses: Like most werewolves, silver, wolfsbane, holy things and fire are deadly to Margaret, and can harm her severely on contact, and beheading is quite possibly the best way to kill her quickly. Bright flashes, high-pitched sounds and strong smells can incapacitate her due to his enhanced senses, like with all canines. Electricity, and certain enzymes and medicines have the special property of stopping her from transforming, along with the usual damages that come with these things. And due to how the Berserker Rage works on Bloodfang Werewolves, Margaret can lose control of himself and attack even her allies.

Personality: Despite her rather intimidating appearance, Margaret is described by those who know her as being kindhearted, playful, motherly, cuddly, cheerful and even bubbly sometimes. Margaret lives up to that reputation, as she always is the first to meet anyone with a smile, hugs and if possible, a tray of cookies, even asking people to call her "Marge". She is rather easily excitable, and can act sometimes in some rather silly and childish manners. One such example is Marge freaking out over spiders, of which she is terrified of.

Though Margaret is very friendly and kind, she can still be pretty dangerous and ruthless, specially when it comes to protect her family, she is capable of anything.  Even going as far as to try to kill people and putting herself in grave danger for their sake.  And she has no problems in talking about eating people, talking about it in a rather casual maner. Marge's maternal insticts extend beyond her husband and son, she is also extremely protective of her nephew and his extended family, showing the wolf-like instincts she has towards the Bloodfang Pack.

Bio: Margaret and Claudette were born in the 18th Century, in the French city of Lyon, the two lived a life of luxury as they were born in a life of luxury, since they were from an Aristocratic family, though overall, their lives were rather boring and uneventful. This changed however, when two German noblemen move to Lyon and met the two sisters, taking an interest in them. Those two noblemen were the brothers Roland and Johannes Schwartzmann, who were direct decendants of a clan of Norsemen who had settled in France during the Viking Age.

Marge and Claudia quickly fell for the brothers, despite their quirks, such as Roland and Johannes never leaving during Full Moon nights, and how dogs seemed to have a weird attraction towards them. It was a good life until a few years later when the French Revolution started. Just like many others, Margaret and Claudia's family was attacked by a mob during the night, most of their relatives were mercilessly executed by the peasantry, but they were saved on the last moment by a large group of hairy lupine creatures who slaughtered the commoners and then took the girls and their surviving relatives and most loyal servants out of Lyon.

The next day, Claudia, Marge and the others woke up in a forest, finding themselves in the company of the Schwartzmann brothers and their servants, they were prepared to go back to Germany. It was revealed to the sisters and their surviving relatives and servants that the Schwartzmann family and were actually a long lived Clan of Werewolves, whose Lycanthropy was gifted to them by the Old Norse God Loki, and the two gave the sisters a chance to become Werewolves like them. Claudia and Marge, understandably, were rather shocked by this sudden revelation, and were hesitant at first to accept it. Regardless, they went with the Schwartzmann to Germany, as France wasn't safe for them. It was on the way to Germany that something remarkable happened, Margaret, wanting nothing more than to protect her sister, allowed Johannes to bite her to turn her into a werewolf, with Claudia accepting the gift only after arriving in Germany.

11
Theme: Animal by Disturbed ->https://www.youtube.com/watch?v=JBV0bQeu8_M

"When you mess with a wolf, you mess with the entire pack."

Name:
Sigmund "Siggy" Volkenheim

Age:
18

Gender:
Male

Species:
Werewolf

Height:
Human: 1,81 meters tall
Wolf: 0,88 centimeters tall
Werewolf: 2,40 meters tall

Weight:
Human: 80 kilograms
Wolf: Unknown
Werewolf: Unknown

Pack:
Bloodfang Pack

Rank:
Heir

Family:
Father: Roland Volkenheim
Mother: Claudette Volkenheim
Uncle:  Johannes Schwartzmann
Aunt: Margaret Schwartzmann
Cousin: Kaleb Schwartzmann
Fiancee: Rachael Van Hellsing

Natural Abilities:
Supernatural Agility
Supernatural Athleticism
Supernatural Awareness
Supernatural Balance
Supernatural Combat
Supernatural Dexterity
Supernatural Durability
Supernatural Endurance
Supernatural Flexibility
Supernatural Intelligence
Supernatural Leap
Supernatural Reflexes
Supernatural Regeneration
Supernatural Senses
Supernatural Speed
Supernatural Stamina
Supernatural Strength

Powers:
Werewolf Physiology: Being a werewolf, Siegmund has most of the traits found in his species, most obvious being ability to change into a wolf with the natural characteristics inherent to both wolves and humans, including senses, stamina, agility, etc. In addition in his werewolf form, Siggy often gains strength and speed far beyond those of wolves or men and has them in a lesser amount even when untransformed, and he can transform humans into werewolves through his bite. A notable trait is that Siggy can transform at will, and into a complete wolf form or an intermediate humanoid wolf-like form.

Claw Retraction: As part of his werewolf physiology, Siggy can grow long retractable keratin claws from his fingers, strong enough to cut through steel, wood and even solid concrete and rock.

Enhanced Bite: As a werewolf, Siegmund has a bite strong enough to bite through steel and concrete like nothing due to his sharp teeth and strong jaw-muscles.

Enviromental Adaptation: Siggy is capable of adapting to a multitude of enviroments and condition and tolerating wide range of temperatures and levels of moisture, etc with little or no discomfort thanks to his lupine characteristics.

Enhanced Roar: Siegmund is able to shout so loud that the user can blow away objects or break materials such as glass with his ferocious vocal cords which can cause strong vibration. Siggy also be able to emit a roar strong enough to damage hearing, cause fear, or paralyze. The force caused by the roar may even cancel out opposing attacks. It can also be used to alert someone of the user's location.

Feral Mind: A technique that is used by the members of the Bloodfang pack and their relatives that is called "Berserker Rage". Siggy can tap into primal, unstoppable rage that allows them to perform in vastly increased capacity, taking and inflicting damage that they wouldn't in their normal state, with in cases of great stress, Siggy's mind descends so far into the feral rage that, mentally, he turns are little more than a berserker monster.

Fur Generation: Thanks to his werewolf shapeshifting powers, Siggy generate a thick fur over his entire body, giving him resistance to the weather, or serving as a light cushion for physical damage.

Healing Factor: Siggy has a healing factor potent enough that allows him to heal wounds such as lost limbs, fractured bones, deep burns and moderate damage to his organs.

Predatory Instincts: Siggy possesses predatory instincts, allowing him to become masters of hunting and tracking. One with this ability can discern numerous factors of a situation that make him a master of pursuit and capture. This includes what move a foe will make, where they are headed (if the user is in the foe’s proximity, or knows the foe fairly well), as well as how to effectively cause a foe to play right into his hands in combat/pursuit.

Temperature Regulation: Like all mammals, Siggy can maintain different levels of their own body temperature for extended periods of time.

Weaknesses: Like most werewolves, silver, wolfsbane, holy things and fire are deadly to Siggy, and can harm him severely on contact, and beheading is quite possibly the best way to kill him quickly. Bright flashes, high-pitched sounds and strong smells can incapacitate him due to his enhanced senses, like with all canines. Electricity, and certain enzymes and medicines have the special property of stopping him from transforming, along with the usual damages that come with these things. And due to how the Berserker Rage works on Bloodfang Werewolves, Siggy can lose control of himself and attack even his allies.

Personality: One of Siggy's most strong traits is his love and loyalty towards his family, putting them above others, always saying with the sentence: "Family comes first". Another trait worth mentioning is his pride of his heritage, being the the descendant of a bloodline that started in Medieval Germany, he is prone to talk excitedly and with excruciating details about the history of the Germanic people of old, but even then, Siggy mostly behaves like most males of his age, having a few habits that can make people distraught, he likes to listen to music, his favourite style is heavy metal, an habit that caused no short of annoyance to his relatives, who more often than not have to go ask him to lower the volume of his music, he also is, in his own words, "a **** for classical and gothic horror" and overall likes things that most people would find macabre, he more often than not prefers to stay in contact with nature, and can often act recklessly, needlessly putting his life in danger. Siggy is for the most part patient and kind towards even strangers, but he has something of a temper problem, something that he hates a lot, with a few things that particularly set him off, for example, people that mistreat animals or children **** him off very easily, people trying to pull a fast one on him, or just being in a situation that makes him anxious or nervous can have him lose his cool in a matter of micro-seconds. Despite being more or less royalty, being the heir for the leadership of the Bloodfangs, Siegmund has a pretty humble opnion of himself, more often than not, questioning if he is up to the task and making him hesitate when taking life-changing decisions.

Bio: Siegmund Volkenheim was born in the year 2000, as the only son of  Roland and Claudette Volkenheim, the ruling couple of the Bloodfang Pack, a Werewolf Clan that traces its lineage back to the Germanic kingdoms from the medieval times before migrating to the UK. Siggy, as he is called by those close to him, was educated from a very early age, while he has no siblings, Siggy has an older cousin called Kaleb, who he regards as an older brother, just like Siggy was from his birth fated to become the ruller of the Bloodfangs, Kaleb himself had been given the role as Siggy's personal bodyguard, and was trained as such from his early childhood.

With all that said, Siggy lived a relatively normal and comfortable life, as normal as werewolves go, and some of the other members of the pack were questioning if Sig was fit to become the Alpha because of an incident in which one night, while coming back home from the movie theater with his mom and cousin, they saw a man dragging his girlfriend up to an alley and he started to scream and slap her, Sig lost his cool and he then tore the man's throat out with his fangs, exposing the Bloodfang werewolves to London after they spent years trying to remain in secret, now, what Siggy's father did to punish him was never clear, as Siggy himself doesn't tell what happens, only vaguely saying that his guilty was already so bad that he didn't care about what his parents did.

Another incident worth noting is when Siggy turned 16, he went to camp with Kaleb. One day, they were having a small race for fun back to the encapment when Siggy took a "shortcut" and accidentally fell on a pit trap made by poachers. The poachers came back, not wanting to leave a witness, they took their guns and opened fire on Siggy, as those weren't silver bullets, they weren't instantly deadly, only serving to wound and enfuriate Siggy who transformed in front of the the poachers and then leaped out of the pit and immediatelly attacked them, and alas, the commotion attracted Kaleb who came back and entered the in the slaughtering of the hunters that dared to attack his little brother and in that night, the two young Lycanthropes ate well.

12
"I'm just telling the truth, darling, sometimes, the wrong people are left in charge, while the gifted are turned into miserable lackeys." - Set talking to Isis about his current condition.

"Eh, it is not my fault if I was born a powerful, smart, intelligent, cunning, charming, beautiful, and an overall superior God, darling." - Set boasting.

"Nephthys, you know that I love you. And I love our son, Anubis. But if there is one dog-faced God who is going to rule our Pantheon, it will be me." - Set stating his opnions to Nephthys.

"Bring it on, you big ugly snake. Humiliating you is one of my favourite hobbies." - Set to Apep before fighting him.

"Me, making peace with Osiris? The day I decide to do that, I'll make sure to take a khopesh with me, so that I can kill him again!" - Set talking about reconciling with Osiris.

"I swear, you brat, if I didn't love you and your mom...!" - Set talking to Horus.

"Bastet, darling, let's be honest, cats are overrated. Dogs are way superior" - Set talking to Bastet.
▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬
[] BASIC • INFORMATION []
•[Name]•
Set

•[Alias]•
"Usurper"

•[Age]•
Unknown, thousands of years

•[Gender]•
Male

•[Sexual Orientation]•
Straight

•[Profession]•
God of Chaos, Sorcery, Desert, Violence, Storms and Foreigners.

•[Rank]•
Major God

▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬
[] BIOLOGICAL • INFORMATION []

•[Species/Race]•
God

•[Skin Tone]•
Tanned

•[Body Type]•
Slim but muscular

•[Height]•
3,30 meters (Can change based on what form he takes)

•[Weight]•
116 kg (Can change based on what form he takes)

•[Eye Color]•
Yellow

•[Hair Color]•
Black

•[Hair Style]• [Optional]

•[Hair Length]• [Optional]
Long

•[Facial Hair]• [Optional]
Dark brown fur

•[Health Problems]• [Optional]
None

•[Scars/Tattoos]• [Optional]
Black Eyeliner

•[Other Features]• [Optional]
Dog like head

▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬
[] COMBAT • INFORMATION []

•[Class]•
Sorcerer

•[Weapons]•
A magical Staff, sometimes uses a Khopesh sword

•[Armor]•
Can materialized a armor made of an unknown golden metal

•[Equipment]•
A magic mirror of semi-omniscience

•[Accessories]•
Golden jewelry.

•[Skills]•
Somewhat okay in combat, but he truly exceeds in magic and alchemy, along with being a scholar. Being a God of Chaos, Set is capable of warping reality and manipulate probablity, and change, mutate, destroy or otherwise manipulate any matter, space/time, living beings, organizations or minds and spirits along with also creating disasters, but the changes are only temporary. As God of Desert and Storms, he can manipulate sand, like for example creating the various sand creatures that serve him, being capable of creating sandstorms, control heat, rains, thunderstorms, tornados, droughts and control the wind. And being the God of Violence, he can, combined with his chaos magic, induce violence upon others and empower himself with surrounding violence. Another notable power, is the capability of shapeshifting into various animals, transform into sand or water, turn his skin into metal and into inanimate objects, and also being able to control the animals. Set also has certain attributes of canines, such as enhanced smelling and hearing, along with he having sharp teeth,

▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬
[] PERSONAL • INFORMATION []
•[Personality]•
While not necessarily evil, Set is greatly flawed. He is very resentful, jealous and hateful of Osiris, thinking that he should be the one rulling. He is increadibly narssistic and egostical, having great pride of his intelligence and skill in magic. He is greatly opportunistic, always watching for anything that might help him become king. To get what he wants, Set prefers to use his intelligence and natural charisma and charm in order to manipulate others rather than use raw force, considering physical combat to be inferior to manipulation and usage of magic, but he still has no problem in taking matters into his own hands if needed. He is mostly polite and suave when talking to others, while giving a sarcastic remark at times, and being fairly comic. He is also somewhat of a womanizer, Set is used to flirt with his wife, Nephtys, both to get something he wants from her and because he actually loves her, he also has a big crush on his other sister, Isis, trying to shamelessly seduce her, despite the fact that she is happily married and even has a son. Set looks himself as being superior to the humans, seeing them as playthings, he is used to cause various kinds of catastrophes and harmless mischief for his own amusement, but he is surpringly caring and even protective of his few human followers. Strangely enough, he holds fellow god Thoth in high regards, spending a lot of time with him discussing various matters, and having a mutual  love of learning and esoteric lore. He hates being bested or humiliated in any way, what combined with his fiery short temper, makes for a dangerous combination. He for the most part is calm, but he is known for flying into murderous rage when he gets really angry. Set has a soft spot for dogs.

•[Relationships]• {Optional}
Shu (Grandfather)
Tefnut (Grandmother)
Geb (Father)
Nut (Mother)
Osiris (Brother)
Isis (Sister)
Nephtys (Sister/Wife)
Inari (Lover)
Anubis (Son)
Vyptia (Daughter)
Hideo (Son)
Shani (Daughter)
Horus (Nephew)

•[Positive Traits]• {Optional}
Genuinelly nice and polite (when Osiris or isn't involved, that is). Extremely erudite. Charming and charismatic. Surprisingly enough, he'll help others without wanting nothing in return, if he sees it fit. Cares and is fiercely protective of his family and his human followers. Gentlemanly and protective towards women. Has a soft spot for dogs.

•[Negative Traits]• {Optional}
His chaos magic and violence-related powers can often get the best of him, making him act in an insane and/or aggressively way. At moments of great emotional stress, he can be too sadistic and violent. Somewhat immature and childish. Extremely arrogant and narcissistic. Will mostly treat humans as playthings. Depending on the situation, he'll use other people, even loved ones, as pawns to further his agendas. Has quite the fiery temper. Will at times cheat on his wife.

•[Fears]• {Optional}
Snakes. Ra Dying. Not achieving his objectives. Losing his magic power.

•[Likes]• {Optional}
Using magic. Messing with others for his own amusement. Nephtys. Isis. Fine Wines. Music. Horus. Thoth. Anubis. Shapshifting. Dogs. Magical Tomes and other Mystical Objects. Lettuce Salads. Spending time with beautiful women.

•[Dislikes]• {Optional}
Anything related to Necromancy. Apep. Falcons. Osiris. Horus (because of a certain thing Horus did to a lettuce salad, GROOOOOSS!). People speaking ill of his wife and son or doing something bad to them. His followers being harmed. Mistreatment towards women and dogs.

•[Hobbies]• {Optional}
Experimenting with magic and alchemy. Studying. Flirting with women.

•[Dreams]• {Optional}
To rule Egypt as the King of the Gods. To have Isis as other wife.

•[Strengths]•
Extremely powerful with magic and alchemy. Great manipulator.

•[Weaknesses]•
Not so skilled in physical combat. People can use his ego and narcism to manipulate him. Isis could use his feelings for her to manipulate him. A little too dependent on magic.

▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬
[] BIOGRAPHICAL • INFORMATION []•

Set was born of the sky goddess Nut and the earth god Geb. Set's sister and wife was Nephthys. Nut and Geb also produced another two children who became husband and wife: the divine Osiris and Isis, whose son was Horus. Osiris was chosen by their parents to be king of the gods, something that made Set extremely jealous of his brother, ruining their relationship, to the point that Set had Osiris killed and torn to pieces, and tried to get his other sister, Isis, to marry him. Isis however had discovered Osiris's body and then had him reasembled brought back to life and they had intercourse, they had a son called Horus who would challenge Set to be ruler of Egypt. Set also had a son with Nephtys, the God Anubis, and tried to have Anubis as his ally to fight Horus instead, but he was shocked when Anubis, and various other gods for that matter, instead allied with Horus and then decided to take matters into his own hands and accepted Horus's challenge. During their first fight, Set won, even ripping Horus's left eye off. In the second fight, Set had the advantage due to having more experience and being a powerful wizard, however Horus then used Set's own arrogance and ego to get the upper hand and he beat his uncle, becoming the king of the Egyptian Pantheon. Set, furious and feeling humiliated, had left to the middle of the desert with his wife and son and built a palace for himself there. Lording over the deserts would be enough for now, but he would never give up of his ambitions and would still try to become king of Egypt.



13
"I'm just telling the truth, darling, sometimes, the wrong people are left in charge, while the gifted are turned into miserable lackeys." - Set talking to Isis about his current condition.

"Eh, it is not my fault if I was born a powerful, smart, intelligent, cunning, charming, beautiful, and an overall superior God, darling." - Set boasting.

"Nephthys, you know that I love you. And I love our son, Anubis. But if there is one dog-faced God who is going to rule our Pantheon, it will be me." - Set stating his opnions to Nephthys.

"Bring it on, you big ugly snake. Humiliating you is one of my favourite hobbies." - Set to Apep before fighting him.

"Me, making peace with Osiris? The day I decide to do that, I'll make sure to take a khopesh with me, so that I can kill him again!" - Set talking about reconciling with Osiris.

"I swear, you brat, if I didn't love you and your mom...!" - Set talking to Horus.

"Bastet, darling, let's be honest, cats are overrated. Dogs are way superior" - Set talking to Bastet.
▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬
[] BASIC • INFORMATION []
•[Name]•
Set

•[Alias]•
"Usurper"

•[Age]•
Unknown, thousands of years

•[Gender]•
Male

•[Sexual Orientation]•
Straight

•[Profession]•
God of Chaos, Sorcery, Desert, Violence, Storms and Foreigners.

•[Rank]•
Major God

▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬
[] BIOLOGICAL • INFORMATION []

•[Species/Race]•
God

•[Skin Tone]•
Tanned

•[Body Type]•
Slim but muscular

•[Height]•
3,30 meters (Can change based on what form he takes)

•[Weight]•
116 kg (Can change based on what form he takes)

•[Eye Color]•
Yellow

•[Hair Color]•
Black

•[Hair Style]• [Optional]

•[Hair Length]• [Optional]
Long

•[Facial Hair]• [Optional]
Dark brown fur

•[Health Problems]• [Optional]
None

•[Scars/Tattoos]• [Optional]
Black Eyeliner

•[Other Features]• [Optional]
Dog like head

▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬
[] COMBAT • INFORMATION []

•[Class]•
Sorcerer

•[Weapons]•
A magical Staff, sometimes uses a Khopesh sword

•[Armor]•
Can materialized a armor made of an unknown golden metal

•[Equipment]•
A magic mirror of semi-omniscience

•[Accessories]•
Golden jewelry.

•[Skills]•
Somewhat okay in combat, but he truly exceeds in magic and alchemy, along with being a scholar. Being a God of Chaos, Set is capable of warping reality and manipulate probablity, and change, mutate, destroy or otherwise manipulate any matter, space/time, living beings, organizations or minds and spirits along with also creating disasters, but the changes are only temporary. As God of Desert and Storms, he can manipulate sand, like for example creating the various sand creatures that serve him, being capable of creating sandstorms, control heat, rains, thunderstorms, tornados, droughts and control the wind. And being the God of Violence, he can, combined with his chaos magic, induce violence upon others and empower himself with surrounding violence. Another notable power, is the capability of shapeshifting into various animals, transform into sand or water, turn his skin into metal and into inanimate objects, and also being able to control the animals. Set also has certain attributes of canines, such as enhanced smelling and hearing, along with he having sharp teeth,

▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬
[] PERSONAL • INFORMATION []
•[Personality]•
While not necessarily evil, Set is greatly flawed. He is very resentful, jealous and hateful of Osiris, thinking that he should be the one rulling. He is increadibly narssistic and egostical, having great pride of his intelligence and skill in magic. He is greatly opportunistic, always watching for anything that might help him become king. To get what he wants, Set prefers to use his intelligence and natural charisma and charm in order to manipulate others rather than use raw force, considering physical combat to be inferior to manipulation and usage of magic, but he still has no problem in taking matters into his own hands if needed. He is mostly polite and suave when talking to others, while giving a sarcastic remark at times, and being fairly comic. He is also somewhat of a womanizer, Set is used to flirt with his wife, Nephtys, both to get something he wants from her and because he actually loves her, he also has a big crush on his other sister, Isis, trying to shamelessly seduce her, despite the fact that she is happily married and even has a son. Set looks himself as being superior to the humans, seeing them as playthings, he is used to cause various kinds of catastrophes and harmless mischief for his own amusement, but he is surpringly caring and even protective of his few human followers. Strangely enough, he holds fellow god Thoth in high regards, spending a lot of time with him discussing various matters, and having a mutual  love of learning and esoteric lore. He hates being bested or humiliated in any way, what combined with his fiery short temper, makes for a dangerous combination. He for the most part is calm, but he is known for flying into murderous rage when he gets really angry. Set has a soft spot for dogs.

•[Relationships]• {Optional}
Shu (Grandfather)
Tefnut (Grandmother)
Geb (Father)
Nut (Mother)
Osiris (Brother)
Isis (Sister)
Nephtys (Sister/Wife)
Anubis (Son)
Horus (Nephew)

•[Positive Traits]• {Optional}
Genuinelly nice and polite (when Osiris or isn't involved, that is). Extremely erudite. Charming and charismatic. Surprisingly enough, he'll help others without wanting nothing in return, if he sees it fit. Cares and is fiercely protective of his family and his human followers. Gentlemanly and protective towards women. Has a soft spot for dogs.

•[Negative Traits]• {Optional}
His chaos magic and violence-related powers can often get the best of him, making him act in an insane and/or aggressively way. At moments of great emotional stress, he can be too sadistic and violent. Somewhat immature and childish. Extremely arrogant and narcissistic. Will mostly treat humans as playthings. Depending on the situation, he'll use other people, even loved ones, as pawns to further his agendas. Has quite the fiery temper. Will at times cheat on his wife.

•[Fears]• {Optional}
Snakes. Ra Dying. Not achieving his objectives. Losing his magic power.

•[Likes]• {Optional}
Using magic. Messing with others for his own amusement. Nephtys. Isis. Fine Wines. Music. Horus. Thoth. Anubis. Shapshifting. Dogs. Magical Tomes and other Mystical Objects. Lettuce Salads. Spending time with beautiful women.

•[Dislikes]• {Optional}
Anything related to Necromancy. Apep. Falcons. Osiris. Horus (because of a certain thing Horus did to a lettuce salad, GROOOOOSS!). People speaking ill of his wife and son or doing something bad to them. His followers being harmed. Mistreatment towards women and dogs.

•[Hobbies]• {Optional}
Experimenting with magic and alchemy. Studying. Flirting with women.

•[Dreams]• {Optional}
To rule Egypt as the King of the Gods. To have Isis as other wife.

•[Strengths]•
Extremely powerful with magic and alchemy. Great manipulator.

•[Weaknesses]•
Not so skilled in physical combat. People can use his ego and narcism to manipulate him. Isis could use his feelings for her to manipulate him. A little too dependent on magic.

▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬
[] BIOGRAPHICAL • INFORMATION []•

Set was born of the sky goddess Nut and the earth god Geb. Set's sister and wife was Nephthys. Nut and Geb also produced another two children who became husband and wife: the divine Osiris and Isis, whose son was Horus. Osiris was chosen by their parents to be king of the gods, something that made Set extremely jealous of his brother, ruining their relationship, to the point that Set had Osiris killed and torn to pieces, and tried to get his other sister, Isis, to marry him. Isis however had discovered Osiris's body and then had him reasembled brought back to life and they had intercourse, they had a son called Horus who would challenge Set to be ruler of Egypt. Set also had a son with Nephtys, the God Anubis, and tried to have Anubis as his ally to fight Horus instead, but he was shocked when Anubis, and various other gods for that matter, instead allied with Horus and then decided to take matters into his own hands and accepted Horus's challenge. During their first fight, Set won, even ripping Horus's left eye off. In the second fight, Set had the advantage due to having more experience and being a powerful wizard, however Horus then used Set's own arrogance and ego to get the upper hand and he beat his uncle, becoming the king of the Egyptian Pantheon. Set, furious and feeling humiliated, had left to the middle of the desert with his wife and son and built a palace for himself there. Lording over the deserts would be enough for now, but he would never give up of his ambitions and would still try to become king of Egypt.

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